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Cards similar to Saltcrusted Steppe (400)

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Zhalfirin Void

Zhalfirin Void

Land

When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add .

9.4 /10
$0.21
Zoetic Cavern

Zoetic Cavern

Land

: Add .
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

7.8 /10
$0.27
Abraded Bluffs

Abraded Bluffs

Land — Desert

Abraded Bluffs enters the battlefield tapped.
When Abraded Bluffs enters the battlefield, it deals 1 damage to target opponent.
: Add or .

7.2 /10
$0.13
Access Tunnel

Access Tunnel

Land

: Add .
, : Target creature with power 3 or less can't be blocked this turn.

9.7 /10
$0.16
Adarkar Wastes

Adarkar Wastes

Land

: Add .
: Add or . Adarkar Wastes deals 1 damage to you.

9.8 /10
$5.38
Akoum Refuge

Akoum Refuge

Land

Akoum Refuge enters the battlefield tapped.
When Akoum Refuge enters the battlefield, you gain 1 life.
: Add or .

9.1 /10
$0.21
Alchemists Refuge

Alchemist's Refuge

Land

: Add .
, : You may cast spells this turn as though they had flash.

9.6 /10
$1.19
Alpine Meadow

Alpine Meadow

Snow Land — Mountain Plains

(: Add or .)
Alpine Meadow enters the battlefield tapped.

9.2 /10
$0.26
AnHavva Township

An-Havva Township

Land

: Add .
, : Add .
, : Add or .

1.7 /10
$0.22
Ancient Den

Ancient Den

Artifact Land

: Add .

9.8 /10
$5.03
Ancient Spring

Ancient Spring

Land

Ancient Spring enters the battlefield tapped.
: Add .
, Sacrifice Ancient Spring: Add .

3.6 /10
$0.21
Ancient Tomb

Ancient Tomb

Land

: Add . Ancient Tomb deals 2 damage to you.

10 /10
--
Arcane Lighthouse

Arcane Lighthouse

Land

: Add .
, : Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.

9.6 /10
$5.03
Arcane Sanctum

Arcane Sanctum

Land

Arcane Sanctum enters the battlefield tapped.
: Add , , or .

9.9 /10
$0.21
Arch of Orazca

Arch of Orazca

Land

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
: Add .
, : Draw a card. Activate only if you have the city's blessing.

9.4 /10
$0.32
Argoth Sanctum of Nature

Argoth, Sanctum of Nature

Land

Argoth, Sanctum of Nature enters the battlefield tapped unless you control a legendary green creature.
: Add .
, : Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery.
(Melds with Titania, Voice of Gaea.)

9.2 /10
$1.29
Arid Archway

Arid Archway

Land — Desert

Arid Archway enters the battlefield tapped.
When Arid Archway enters the battlefield, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add .

7.3 /10
$0.28
Ash Barrens

Ash Barrens

Land

: Add .
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

9.9 /10
$0.09
Axgard Armory

Axgard Armory

Land

Axgard Armory enters the battlefield tapped.
: Add .
, , Sacrifice Axgard Armory: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle.

9.1 /10
$0.26
Aysen Abbey

Aysen Abbey

Land

: Add .
, : Add .
, : Add or .

1.7 /10
$0.27
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