Creature — Griffin (2/4)
Flying
Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn.
Legendary Creature — Dragon Bureaucrat (4/4)
Flying
Whenever Stet, Draconic Proofreader attacks, you may exile a card from your graveyard. When you do, Stet, Draconic Proofreader deals 4 damage to any target whose name begins with the same letter as the exiled card.
: Delete the first letter of target permanent or player's name until end of turn.
Creature — Zombie Drake (3/4)
As an additional cost to cast this spell, exile a creature card from your graveyard.
Flying
Creature — Kraken (5/5)
Hexproof
Lieutenant — As long as you control your commander, Stormsurge Kraken gets +2/+2 and has "Whenever Stormsurge Kraken becomes blocked, you may draw two cards."
Legendary Creature — Serpent (7/7)
Trample
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.)
Legendary Creature — Human Shaman (4/5)
Delve (Each card you exile from your graveyard while casting this spell pays for .)
: Mill two cards, then return a nonland card of an opponent's choice from your graveyard to your hand.
Legendary Creature — Human Artificer (1/3)
, : Create a token that's a copy of up to one target artifact token you control. Mill two cards.
, , Sacrifice two artifact tokens, Exile an artifact or creature card from your graveyard: Create a token that's a copy of the exiled card, except it's an artifact in addition to its other types. Activate only as a sorcery.
Creature — Merfolk Wizard (3/3)
Flash
When Teferi's Wavecaster enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timeless Voyager, reveal it, and put it into your hand. If you search your library this way, shuffle.
Legendary Creature — Time Lord Doctor (4/4)
When The Eighth Doctor enters the battlefield, mill three cards.
Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."
Legendary Creature — Time Lord Doctor (3/5)
Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.
Timey-Wimey — : Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)
Creature — Elemental (5/6)
Flying
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Thousand Winds is turned face up, return all other tapped creatures to their owners' hands.
Creature — Octopus (5/6)
Whenever Tidal Terror attacks, you may tap two other untapped creatures you control. If you do, Tidal Terror can't be blocked this turn.
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Legendary Creature — Spirit (3/4)
Partner with Rhoda, Geist Avenger (When this creature enters the battlefield, target player may put Rhoda into their hand from their library, then shuffle.)
Flying
At the beginning of each combat, tap up to one target creature.
Creature — Scorpion Scout // Sorcery — Adventure (7/7)
Trample
Once each turn, you may pay rather than pay the mana cost for a creature spell you cast from exile.
Retrieve Prey
Exile target creature card from your graveyard. Until the end of your next turn, you may cast that card. (Then exile this card. You may cast the creature later from exile.)
Creature — Vampire (4/4)
Flying
Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard.
Threshold — As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire dies, you lose 6 life."
Legendary Creature — Skeleton Horror (6/4)
Vigilance, menace
Descend 8 — : Return Uchbenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
Creature — Eldrazi Processor (2/5)
Devoid (This card has no color.)
When Ulamog's Reclaimer enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target instant or sorcery card from your graveyard to your hand.
Legendary Creature — Nightmare Horror (1/1)
Umbris, Fear Manifest gets +1/+1 for each card your opponents own in exile.
Whenever Umbris or another Nightmare or Horror enters the battlefield under your control, target opponent exiles cards from the top of their library until they exile a land card.
Creature — Whale (7/7)
Creatures your opponents control get -1/-0.
, Discard Waker of Waves: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Creature — Spirit (3/4)
Flying
When Watcher in the Mist enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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