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Cards similar to Sphere of Law (400)

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Promise of Tomorrow

Promise of Tomorrow

Enchantment

Whenever a creature you control dies, exile it.
At the beginning of each end step, if you control no creatures, sacrifice Promise of Tomorrow and return all cards exiled with it to the battlefield under your control.

6 /10
$0.12
Proper Burial

Proper Burial

Enchantment

Whenever a creature you control dies, you gain life equal to that creature's toughness.

4.5 /10
$1.91
Pure Reflection

Pure Reflection

Enchantment

Whenever a player casts a creature spell, destroy all Reflections. Then that player creates an X/X white Reflection creature token, where X is the mana value of that spell.

2.3 /10
$0.32
Rabble Rousing

Rabble Rousing

Enchantment

Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.

9.4 /10
$0.65
Radiant Destiny

Radiant Destiny

Enchantment

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As Radiant Destiny enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.

8.4 /10
$0.16
Recumbent Bliss

Recumbent Bliss

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block.
At the beginning of your upkeep, you may gain 1 life.

3.5 /10
$0.19
Redemption Arc

Redemption Arc

Enchantment — Aura

Enchant creature
Enchanted creature has indestructible and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
: Exile enchanted creature.

6.9 /10
$0.30
Reidane God of the Worthy  Valkmira Protectors Shield

Reidane, God of the Worthy // Valkmira, Protector's Shield

Legendary Creature — God // Legendary Artifact (2/3)

Flying, vigilance
Snow lands your opponents control enter the battlefield tapped.
Noncreature spells your opponents cast with mana value 4 or greater cost more to cast.

Valkmira, Protector's Shield

If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage.
Whenever you or another permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .

8.4 /10
$0.40
Resourceful Defense

Resourceful Defense

Enchantment

Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control.
: Move any number of counters from target permanent you control to another target permanent you control.

9 /10
$6.09
Retreat to Emeria

Retreat to Emeria

Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —
• Create a 1/1 white Kor Ally creature token.
• Creatures you control get +1/+1 until end of turn.

8.3 /10
$0.14
Reverence

Reverence

Enchantment

Creatures with power 2 or less can't attack you.

4.8 /10
$2.03
Revoke Privileges

Revoke Privileges

Enchantment — Aura

Enchant creature
Enchanted creature can't attack, block, or crew Vehicles.

1.8 /10
$0.02
Righteous Cause

Righteous Cause

Enchantment

Whenever a creature attacks, you gain 1 life.

6.9 /10
$0.51
Ritual of Steel

Ritual of Steel

Enchantment — Aura

Enchant creature
When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +0/+2.

1.5 /10
$0.13
Rule of Law

Rule of Law

Enchantment

Each player can't cast more than one spell each turn.

9.3 /10
$1.52
Rune of Protection Red

Rune of Protection: Red

Enchantment

: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Cycling (, Discard this card: Draw a card.)

3 /10
$0.26
Sages Reverie

Sage's Reverie

Enchantment — Aura

Enchant creature
When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature.
Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.

9.4 /10
$0.46
Sanctuary Lockdown

Sanctuary Lockdown

Enchantment

Humans you control get +1/+1.
, Tap two untapped Humans you control: Tap target creature an opponent controls.

6.6 /10
$0.06
Seal from Existence

Seal from Existence

Enchantment

Ward (Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
When Seal from Existence enters the battlefield, exile target nonland permanent an opponent controls until Seal from Existence leaves the battlefield.

7.8 /10
$0.11
Sance

Séance

Enchantment

At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.

4.7 /10
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