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Cards similar to Squall Drifter (400)

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Seeker of the Way

Seeker of the Way

Creature — Human Warrior (2/2)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.

5.1 /10
$0.09
Serene Sleuth

Serene Sleuth

Creature — Human Detective (2/2)

When Serene Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
At the beginning of combat on your turn, investigate for each goaded creature you control. Then each creature you control is no longer goaded.

4 /10
$0.08
Serra Avenger

Serra Avenger

Creature — Angel (3/3)

You can't cast this spell during your first, second, or third turns of the game.
Flying, vigilance

6.7 /10
$0.32
Serra Disciple

Serra Disciple

Creature — Bird Cleric (1/1)

Flying, first strike
Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.)

2.9 /10
$0.05
Setessan Battle Priest

Setessan Battle Priest

Creature — Human Cleric (1/3)

Heroic — Whenever you cast a spell that targets Setessan Battle Priest, you gain 2 life.

1.9 /10
$0.08
Shield Bearer

Shield Bearer

Creature — Human Soldier (0/3)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

2.9 /10
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Shimmering Barrier

Shimmering Barrier

Creature — Wall (1/3)

Defender (This creature can't attack.)
First strike
Cycling (, Discard this card: Draw a card.)

1.6 /10
$0.24
Sightless Brawler

Sightless Brawler

Enchantment Creature — Human Warrior (3/2)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Sightless Brawler can't attack alone.
Enchanted creature gets +3/+2 and can't attack alone.

1.6 /10
$0.05
Sigiled Paladin

Sigiled Paladin

Creature — Human Knight (2/2)

First strike
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

5.5 /10
$0.39
Silkenfist Fighter

Silkenfist Fighter

Creature — Kor Soldier (1/3)

Whenever Silkenfist Fighter becomes blocked, untap it.

0 /10
$0.06
Silverchase Fox

Silverchase Fox

Creature — Fox (2/2)

, Sacrifice Silverchase Fox: Exile target enchantment.

3.9 /10
$0.02
Sinew Sliver

Sinew Sliver

Creature — Sliver (1/1)

All Sliver creatures get +1/+1.

8.4 /10
$0.37
Skyblade of the Legion

Skyblade of the Legion

Creature — Vampire Soldier (1/3)

Flying

2.7 /10
$0.03
Skyclave Cleric  Skyclave Basilica

Skyclave Cleric // Skyclave Basilica

Creature — Kor Cleric // Land (1/3)

When Skyclave Cleric enters the battlefield, you gain 2 life.

Skyclave Basilica

Skyclave Basilica enters the battlefield tapped.
: Add .

6.8 /10
$0.06
Skyline Scout

Skyline Scout

Creature — Human Scout (2/1)

Whenever Skyline Scout attacks, you may pay . If you do, it gains flying until end of turn.

0.3 /10
$0.05
Skyshroud Falcon

Skyshroud Falcon

Creature — Bird (1/1)

Flying, vigilance

2.1 /10
$0.15
Soltari Emissary

Soltari Emissary

Creature — Soltari Soldier (2/1)

: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

1.4 /10
$0.35
Soltari Monk

Soltari Monk

Creature — Soltari Monk Cleric (2/1)

Protection from black
Shadow (This creature can block or be blocked by only creatures with shadow.)

4 /10
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Soltari Priest

Soltari Priest

Creature — Soltari Cleric (2/1)

Protection from red
Shadow (This creature can block or be blocked by only creatures with shadow.)

3.5 /10
$0.31
Soltari Trooper

Soltari Trooper

Creature — Soltari Soldier (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.

4.3 /10
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