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Cards similar to Stone Haven Outfitter (400)

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Standard Bearer

Standard Bearer

Creature — Human Flagbearer (1/1)

While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.

3.2 /10
$1.44
Steadfast Cathar

Steadfast Cathar

Creature — Human Soldier (2/1)

Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn.

0.9 /10
$0.02
Sterling Keykeeper

Sterling Keykeeper

Creature — Human Mercenary (2/2)

, : Tap target non-Mount creature.

1.1 /10
$0.02
Stoic Champion

Stoic Champion

Creature — Human Soldier (2/2)

Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.

1 /10
$0.15
Stonerise Spirit

Stonerise Spirit

Creature — Spirit Bird (1/2)

Flying
, Exile a card from your graveyard: Target creature gains flying until end of turn.

2 /10
$0.03
Stonewise Fortifier

Stonewise Fortifier

Creature — Human Wizard (2/2)

: Prevent all damage that would be dealt to Stonewise Fortifier by target creature this turn.

0.2 /10
$0.09
Strict Proctor

Strict Proctor

Creature — Spirit Cleric (1/3)

Flying
Whenever a permanent entering the battlefield causes a triggered ability to trigger, counter that ability unless its controller pays .

7.6 /10
$4.87
Suncleanser

Suncleanser

Creature — Human Cleric (1/4)

When Suncleanser enters the battlefield, choose one —
• Remove all counters from target creature. It can't have counters put on it for as long as Suncleanser remains on the battlefield.
• Target opponent loses all counters. That player can't get counters for as long as Suncleanser remains on the battlefield.

3.5 /10
$0.33
Sungrace Pegasus

Sungrace Pegasus

Creature — Pegasus (1/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

4.1 /10
$0.12
Sunhome Guildmage

Sunhome Guildmage

Creature — Human Wizard (2/2)

: Creatures you control get +1/+0 until end of turn.
: Create a 1/1 red and white Soldier creature token with haste.

4.7 /10
$0.09
Suture Spirit

Suture Spirit

Creature — Spirit (1/1)

Flying
: Regenerate target creature.

1.1 /10
$0.17
Sword Dancer

Sword Dancer

Creature — Human Rebel (1/2)

: Target attacking creature gets -1/-0 until end of turn.

1.1 /10
$0.13
Tallowisp

Tallowisp

Creature — Spirit (1/3)

Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, put it into your hand, then shuffle.

2.7 /10
$0.33
Talon Sliver

Talon Sliver

Creature — Sliver (1/1)

All Sliver creatures have first strike.

6.2 /10
$0.36
Tempered Veteran

Tempered Veteran

Creature — Human Knight (1/2)

, : Put a +1/+1 counter on target creature with a +1/+1 counter on it.
, : Put a +1/+1 counter on target creature.

3.9 /10
$0.07
Tenth District Guard

Tenth District Guard

Creature — Human Soldier (2/2)

When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn.

0.5 /10
$0.08
Thraben Heretic

Thraben Heretic

Creature — Human Wizard (2/2)

: Exile target creature card from a graveyard.

1.6 /10
$0.10
Tocatli Honor Guard

Tocatli Honor Guard

Creature — Human Soldier (1/3)

Creatures entering the battlefield don't cause abilities to trigger.

7.2 /10
$0.26
Tomik Distinguished Advokist

Tomik, Distinguished Advokist

Legendary Creature — Human Advisor (2/3)

Flying
Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control.
Your opponents can't play land cards from graveyards.

7 /10
$0.15
Took Reaper

Took Reaper

Creature — Halfling Peasant (2/1)

When Took Reaper dies, the Ring tempts you.

5 /10
$0.02
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