Creature — Human Artificer (1/3)
: Add . Spend this mana only to cast artifact spells or activate abilities of artifacts.
, : Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle.
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Draw three cards.
Artifact — Equipment
: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Creature — Rhino (3/4)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature — Human Wizard (2/4)
When Ruthless Technomancer enters, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.
, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
Creature — Wolf (3/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature — Crocodile (6/7)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature — Faerie Soldier (1/1)
Flash
Flying
Other Faerie creatures you control get +1/+1.
Other Faeries you control have shroud. (They can't be the targets of spells or abilities.)
Creature — Crab Elf (3/2)
Flash
Vigilance
When Scuttling Sentinel enters, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.)
Creature — Cat (3/2)
Shroud (This creature can't be the target of spells or abilities.)
When Scythe Tiger enters, sacrifice it unless you sacrifice a land.
Sorcery
Destroy all artifacts. They can't be regenerated. The controller of each of those artifacts gains life equal to its mana value.
Creature — Phyrexian Warlock (2/3)
Menace (This creature can't be blocked except by two or more creatures.)
Whenever one or more artifacts and/or creatures you control are put into a graveyard from the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Legendary Artifact Creature — Human Wizard (3/3)
At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with their hand revealed. You may play lands and cast spells from that player's hand this turn.
Legendary Creature — Human Advisor (3/4)
Artifacts you control are Clues in addition to their other types and have ", Sacrifice this artifact: Draw a card."
Whenever you sacrifice a Clue, target creature can't be blocked this turn.
Enchantment
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
Legendary Creature — Human Warrior (0/0)
Shanna, Sisay's Legacy can't be the target of abilities your opponents control.
Shanna gets +1/+1 for each creature you control.
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