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Cards similar to Swift Kick (400)

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Plumecreed Escort

Plumecreed Escort

Creature — Bird Scout (2/1)

Flash
Flying
When Plumecreed Escort enters, target creature you control gains hexproof until end of turn.

6.4 /10
$0.08
Raccoon Rallier

Raccoon Rallier

Creature — Raccoon Bard (2/2)

: Target creature you control gains haste until end of turn. Activate only as a sorcery.

5 /10
$0.04
Rattleback Apothecary

Rattleback Apothecary

Creature — Gorgon Warlock (3/2)

Deathtouch
Whenever you commit a crime, target creature you control gains your choice of menace or lifelink until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

5.4 /10
$0.10
Reapers Talisman

Reaper's Talisman

Artifact — Equipment

Whenever equipped creature attacks, it gains deathtouch until end of turn.
Whenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

6.2 /10
$0.10
Redeem the Lost

Redeem the Lost

Instant

Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

2.2 /10
$0.16
Restless Bivouac

Restless Bivouac

Land

Restless Bivouac enters tapped.
: Add or .
: Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It's still a land.
Whenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control.

8.6 /10
$0.44
Riddle Gate Gargoyle

Riddle Gate Gargoyle

Artifact Creature — Gargoyle (2/2)

Flying
When Riddle Gate Gargoyle enters, you get (three energy counters).
Whenever you attack, you may pay . When you do, target creature you control gains lifelink until end of turn.

5.3 /10
$0.02
Rile

Rile

Sorcery

Rile deals 1 damage to target creature you control. That creature gains trample until end of turn.
Draw a card.

8.6 /10
$0.20
Ring of Evos Isle

Ring of Evos Isle

Artifact — Equipment

: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

7.5 /10
$0.51
Sanguine Savior

Sanguine Savior

Creature — Vampire Cleric (2/1)

Flying, lifelink
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When Sanguine Savior is turned face up, another target creature you control gains lifelink until end of turn.

2.5 /10
$0.04
Scale Up

Scale Up

Sorcery

Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

7.4 /10
$0.69
Scuttling Sentinel

Scuttling Sentinel

Creature — Crab Elf (3/2)

Flash
Vigilance
When Scuttling Sentinel enters, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.)

2.3 /10
$0.08
Sejiri Shelter  Sejiri Glacier

Sejiri Shelter // Sejiri Glacier

Instant // Land

Target creature you control gains protection from the color of your choice until end of turn.

Sejiri Glacier

Sejiri Glacier enters tapped.
: Add .

9.7 /10
$0.84
Sejiri Steppe

Sejiri Steppe

Land

Sejiri Steppe enters tapped.
When Sejiri Steppe enters, target creature you control gains protection from the color of your choice until end of turn.
: Add .

6.3 /10
$0.15
Shelter

Shelter

Instant

Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.

8.9 /10
$0.07
Sheltering Word

Sheltering Word

Instant

Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

6.4 /10
$0.19
Sigardian Paladin

Sigardian Paladin

Creature — Human Knight (4/4)

As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink.
: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.

4.8 /10
$0.07
Sigil of Myrkul

Sigil of Myrkul

Enchantment

At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.)

4.9 /10
$0.09
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