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Cards similar to Vanquish (400)

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Rallying Roar

Rallying Roar

Instant

Creatures you control get +1/+1 until end of turn. Untap them.

3.2 /10
$0.03
Ramosian Rally

Ramosian Rally

Instant

If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Creatures you control get +1/+1 until end of turn.

1.6 /10
$0.28
Razor Barrier

Razor Barrier

Instant

Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.

3 /10
$0.10
Refraction Trap

Refraction Trap

Instant — Trap

If an opponent cast a red instant or sorcery spell this turn, you may pay rather than pay this spell's mana cost.
Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.

0.8 /10
$0.11
Remedy

Remedy

Instant

Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.

3.9 /10
$0.09
Reprieve

Reprieve

Instant

Return target spell to its owner's hand.
Draw a card.

9.5 /10
$0.76
Rest for the Weary

Rest for the Weary

Instant

Target player gains 4 life.
Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.

5.1 /10
$0.19
Return to Dust

Return to Dust

Instant

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

9.8 /10
$0.05
Reverent Mantra

Reverent Mantra

Instant

You may exile a white card from your hand rather than pay this spell's mana cost.
Choose a color. All creatures gain protection from the chosen color until end of turn.

5 /10
$8.80
Revivify

Revivify

Instant

Roll a d20 and add the number of creature cards in your graveyard that were put there from the battlefield this turn.
1—14 | Return all creature cards in your graveyard that were put there from the battlefield this turn to your hand.
15+ | Return those cards from your graveyard to the battlefield.

7.1 /10
$0.72
Rhystic Shield

Rhystic Shield

Instant

Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays .

0.5 /10
$0.09
Riot Control

Riot Control

Instant

You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.

8.2 /10
$0.21
Ritual of Hope

Ritual of Hope

Instant

Creatures you control get +1/+1 until end of turn.
Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.

2.7 /10
$0.03
Roar of the Kha

Roar of the Kha

Instant

Choose one —
• Creatures you control get +1/+1 until end of turn.
• Untap all creatures you control.
Entwine (Choose both if you pay the entwine cost.)

3.7 /10
$0.24
Rootborn Defenses

Rootborn Defenses

Instant

Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)

9.6 /10
$0.14
Safe Passage

Safe Passage

Instant

Prevent all damage that would be dealt to you and creatures you control this turn.

6.1 /10
$0.06
Scale Blessing

Scale Blessing

Instant

Bolster 1, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

3.8 /10
$0.02
Scour

Scour

Instant

Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles.

0.2 /10
$0.30
Second Sunrise

Second Sunrise

Instant

Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.

7.4 /10
$2.42
Shadowbane

Shadowbane

Instant

The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.

0.6 /10
$0.24
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