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Cards similar to Wake the Reflections (400)

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Magmatic Insight

Magmatic Insight

Sorcery

As an additional cost to cast this spell, discard a land card.
Draw two cards.

8.1 /10
$0.33
Main Event Horizon

Main Event Horizon

Sorcery

As an additional cost to cast this spell, choose A through M or N through Z.
Destroy each creature whose name begins with a letter in the chosen range.

0.1 /10
$0.05
Makindi Stampede  Makindi Mesas

Makindi Stampede // Makindi Mesas

Sorcery // Land

Creatures you control get +2/+2 until end of turn.

Makindi Mesas

Makindi Mesas enters the battlefield tapped.
: Add .

7.4 /10
$0.10
Malamet Battle Glyph

Malamet Battle Glyph

Sorcery

Choose target creature you control and target creature you don't control. If the creature you control entered the battlefield this turn, put a +1/+1 counter on it. Then those creatures fight each other.

5.3 /10
$0.02
Mana Clash

Mana Clash

Sorcery

You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.

7.2 /10
$0.73
Many Partings

Many Partings

Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

9 /10
$0.04
March of Souls

March of Souls

Sorcery

Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller creates a 1/1 white Spirit creature token with flying.

5.3 /10
$4.61
March of the Drowned

March of the Drowned

Sorcery

Choose one —
• Return target creature card from your graveyard to your hand.
• Return two target Pirate cards from your graveyard to your hand.

7.2 /10
$0.11
Marshaling Cry

Marshaling Cry

Sorcery

Creatures you control get +1/+1 and gain vigilance until end of turn.
Cycling (, Discard this card: Draw a card.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3.2 /10
$0.19
Martial Coup

Martial Coup

Sorcery

Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

9.6 /10
$1.09
Martyrs Cry

Martyr's Cry

Sorcery

Exile all white creatures. For each creature exiled this way, its controller draws a card.

1.3 /10
~$10
Mass Calcify

Mass Calcify

Sorcery

Destroy all nonwhite creatures.

8.5 /10
$2.21
Mass Production

Mass Production

Sorcery

Create four 1/1 colorless Soldier artifact creature tokens.

4.5 /10
$0.03
Maximize Altitude

Maximize Altitude

Sorcery

Target creature gets +1/+1 and gains flying until end of turn.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

3.7 /10
$0.02
Maximize Velocity

Maximize Velocity

Sorcery

Target creature gets +1/+1 and gains haste until end of turn.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

5 /10
$0.02
Meltdown

Meltdown

Sorcery

Destroy each artifact with mana value X or less.

6.2 /10
$8.41
Memory Sluice

Memory Sluice

Sorcery

Target player mills four cards.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

3 /10
$0.44
Merfolk Secretkeeper  Venture Deeper

Merfolk Secretkeeper // Venture Deeper

Creature — Merfolk Wizard // Sorcery — Adventure (0/4)



Venture Deeper

Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)

6.5 /10
$0.06
Metamorphosis

Metamorphosis

Sorcery

As an additional cost to cast this spell, sacrifice a creature.
Add X mana of any one color, where X is 1 plus the sacrificed creature's mana value. Spend this mana only to cast creature spells.

5 /10
$4.86
Meteor Shower

Meteor Shower

Sorcery

Meteor Shower deals X plus 1 damage divided as you choose among any number of targets.

2.3 /10
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