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Cards similar to Wolfir Silverheart (400)

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Agathas Champion

Agatha's Champion

Creature — Human Knight (4/4)

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Trample
When Agatha's Champion enters the battlefield, if it was bargained, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

2.7 /10
$0.02
Aggressive Mammoth

Aggressive Mammoth

Creature — Elephant (8/8)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Other creatures you control have trample.

8.1 /10
$0.34
Algae Gharial

Algae Gharial

Creature — Crocodile (1/1)

Shroud (This creature can't be the target of spells or abilities.)
Whenever another creature dies, you may put a +1/+1 counter on Algae Gharial.

3.6 /10
$0.10
Ambush Krotiq

Ambush Krotiq

Creature — Insect (5/5)

Trample
When Ambush Krotiq enters the battlefield, return another creature you control to its owner's hand.

2.4 /10
$0.03
Arachnus Spinner

Arachnus Spinner

Creature — Spider (5/7)

Reach
Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle.

6.2 /10
$0.20
Auspicious Starrix

Auspicious Starrix

Creature — Elk Beast (6/6)

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.

8.6 /10
$0.08
Axebane Ferox

Axebane Ferox

Creature — Beast (4/4)

Deathtouch, haste
Ward—Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.)

5 /10
$0.10
Baloth Packhunter

Baloth Packhunter

Creature — Beast (3/3)

Trample
When Baloth Packhunter enters the battlefield, put two +1/+1 counters on each other creature you control named Baloth Packhunter.

10 /10
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Baloth Woodcrasher

Baloth Woodcrasher

Creature — Beast (4/4)

Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.

6.2 /10
$0.20
Barkweave Crusher

Barkweave Crusher

Creature — Elemental Warrior (2/5)

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

2.1 /10
$0.03
Beacon Behemoth

Beacon Behemoth

Creature — Beast (5/3)

: Target creature with power 5 or greater gains vigilance until end of turn.

2.6 /10
$0.11
Bighorner Rancher

Bighorner Rancher

Creature — Human Ranger (2/5)

Vigilance
: Add an amount of equal to the greatest power among creatures you control.
Sacrifice Bighorner Rancher: You gain life equal to the greatest toughness among other creatures you control.

5.8 /10
$0.16
Biogenic Ooze

Biogenic Ooze

Creature — Ooze (2/2)

When Biogenic Ooze enters the battlefield, create a 2/2 green Ooze creature token.
At the beginning of your end step, put a +1/+1 counter on each Ooze you control.
: Create a 2/2 green Ooze creature token.

7.7 /10
$4.21
Blastoderm

Blastoderm

Creature — Beast (5/5)

Shroud (This creature can't be the target of spells or abilities.)
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

1.1 /10
$0.23
Bloom Hulk

Bloom Hulk

Creature — Plant Elemental (4/4)

When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

6.8 /10
$0.07
Blossom Prancer

Blossom Prancer

Creature — Spirit (4/4)

Reach
When Blossom Prancer enters the battlefield, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life.

4.8 /10
$0.04
Blossoming Bogbeast

Blossoming Bogbeast

Creature — Beast (3/3)

Whenever Blossoming Bogbeast attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn.

8.9 /10
$5.27
Blossoming Tortoise

Blossoming Tortoise

Creature — Turtle (3/3)

Whenever Blossoming Tortoise enters the battlefield or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.
Activated abilities of lands you control cost less to activate.
Land creatures you control get +1/+1.

8.3 /10
$3.67
Boa Constrictor

Boa Constrictor

Creature — Snake (3/3)

: Boa Constrictor gets +3/+3 until end of turn.

0.6 /10
$0.15
Bog Gnarr

Bog Gnarr

Creature — Beast (2/2)

Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn.

0.1 /10
$0.07
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