Artifact
At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay .
If an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead.
Legendary Artifact
Colorless creatures you control get +2/+2.
Whenever you tap a permanent for , add an additional .
Whenever you cast a colorless spell, you gain 2 life.
Artifact
At the beginning of each player's upkeep, that player reveals the top card of their library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.
Artifact
As Gauntlet of Power enters the battlefield, choose a color.
Creatures of the chosen color get +1/+1.
Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.
Artifact
, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.
Creature — Giant // Instant — Adventure (5/5)
When Gingerbread Hunter enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
Puny Snack
Target creature gets -2/-2 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Artifact
At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn.
Legendary Artifact
Spells your opponents cast cost more to cast.
At the beginning of your end step, each opponent loses 1 life.
Legendary Artifact
Whenever Gonti's Aether Heart or another artifact enters the battlefield under your control, you get (two energy counters).
Pay eight , Exile Gonti's Aether Heart: Take an extra turn after this one.
Artifact Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
As an additional cost to cast this spell, exile five instant and/or sorcery cards you own with the same artist and different names from outside the game.
I, II, III — Choose one of the exiled cards at random. You may cast it without paying its mana cost.
Creature — Snake // Instant — Adventure (5/6)
Vigilance
As long as it's your turn, prevent all damage that would be dealt to Guardian Naga.
Banishing Coils
Exile target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.)
Artifact
Tap an untapped creature you control: Target player mills a card.
Creature — Elemental // Sorcery — Adventure (4/5)
This spell costs less to cast, where X is the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.
Stoke Genius
Discard your hand, then draw two cards. (Then exile this card. You may cast the creature later from exile.)
Artifact
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
, Sacrifice Heliophial: It deals damage equal to the number of charge counters on it to any target.
Legendary Artifact
Each legendary creature you control gets +1/+1 for each other legendary creature you control.
, : Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature — Frog Demon // Instant — Adventure (6/6)
Whenever one or more creatures you control become blocked, each blocking creature gets -1/-1 until end of turn.
Demonic Stench
Each creature that blocked this turn gets -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Creature — Eldrazi (7/2)
Devoid
When you cast this spell, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain trample, haste, and annihilator 1 until end of turn.
Trample, haste, annihilator 1
Legendary Creature — Human Monk // Legendary Enchantment (4/4)
Homura, Human Ascendant can't block.
When Homura dies, return it to the battlefield flipped.
Homura's Essence
Creatures you control get +2/+2 and have flying and ": This creature gets +1/+0 until end of turn."
Artifact
If you would lose unspent mana, that mana becomes colorless instead.
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