Creature — Human Wizard (2/1)
: Target green or blue creature gets +0/+1 until end of turn.
Creature — Human Soldier (2/2)
: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.
Creature — Human Soldier (2/2)
When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn.
Creature — Human Wizard (1/1)
, : Target player loses 1 life.
, : Target creature gets +1/+1 until end of turn.
Creature — Griffin (3/2)
Flying
When Wanted Griffin dies, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Creature — Bird Cleric (2/2)
Flying
When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.
Artifact Creature — Soldier (1/1)
Whenever Yotian Frontliner attacks, another target creature you control gets +1/+1 until end of turn.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature — Human Knight (2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: Target Knight creature gets +1/+1 until end of turn.
Creature — Bird Wizard (3/3)
Flying
: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
Creature — Human Wizard (1/1)
, : Target creature gains flying until end of turn.
, : Target creature gets -2/-0 until end of turn.
Creature — Angel (2/2)
Flying
Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.
Legendary Creature — Human Soldier (1/4)
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card.
Creature — Orc Knight (2/2)
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
When Argivian Cavalier enters the battlefield, create a 1/1 white Soldier creature token.
Creature — Human Cleric (1/3)
Vigilance
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Creature — Human Rogue (1/2)
Flash
When Brinebarrow Intruder enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
Creature — Human Minion (1/1)
Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn.
Creature — Human Knight (2/2)
Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.
Creature — Human Knight (2/2)
Flying
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Artifact Creature — Gnome (1/2)
Flash
When Cogwork Wrestler enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
Creature — Human Soldier (2/1)
First strike
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.
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