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Cards similar to Arrows of Justice (400)

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Windswift Slice

Windswift Slice

Instant

Target creature you control deals damage equal to its power to target creature you don't control. Create a number of 1/1 green Elf Warrior creature tokens equal to the amount of excess damage dealt this way.

8.3 /10
$2.04
Wolf Strike

Wolf Strike

Instant

Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control.

5 /10
$0.03
Wrong Turn

Wrong Turn

Instant

Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.)

8.3 /10
$0.14
Abzan Charm

Abzan Charm

Instant

Choose one —
• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures.

9 /10
$0.13
Artifact Mutation

Artifact Mutation

Instant

Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.

9.4 /10
$0.56
Auger Spree

Auger Spree

Instant

Target creature gets +4/-4 until end of turn.

3.5 /10
$0.04
Aura Mutation

Aura Mutation

Instant

Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value.

9.2 /10
$0.76
Bant Charm

Bant Charm

Instant

Choose one —
• Destroy target artifact.
• Put target creature on the bottom of its owner's library.
• Counter target instant spell.

8.9 /10
$0.29
Bedevil

Bedevil

Instant

Destroy target artifact, creature, or planeswalker.

9.9 /10
$0.59
Brokers Safeguard

Brokers' Safeguard

Instant

Exile target nonartifact creature you control. It perpetually gains "This creature enters the battlefield with an additional shield counter on it." Then return that card to the battlefield under its owner's control.

10 /10
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Cauldron Haze

Cauldron Haze

Instant

Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

6.3 /10
$3.10
Chemisters Trick

Chemister's Trick

Instant

Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

1.7 /10
$0.05
Colossal Might

Colossal Might

Instant

Target creature gets +4/+2 and gains trample until end of turn.

4.7 /10
$1.40
Common Bond

Common Bond

Instant

Put a +1/+1 counter on target creature.
Put a +1/+1 counter on target creature.

2.7 /10
$0.04
Crosiss Charm

Crosis's Charm

Instant

Choose one —
• Return target permanent to its owner's hand.
• Destroy target nonblack creature. It can't be regenerated.
• Destroy target artifact.

8.1 /10
$0.41
Daring Leap

Daring Leap

Instant

Target creature gets +1/+1 and gains flying and first strike until end of turn.

0.8 /10
$0.11
Deny the Witch

Deny the Witch

Instant

Counter target spell, activated ability, or triggered ability. Its controller loses life equal to the number of creatures you control.

7.4 /10
$0.13
Dire Tactics

Dire Tactics

Instant

Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness.

8.7 /10
$0.13
Disorder in the Court

Disorder in the Court

Instant

Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

8.7 /10
$0.10
Dovins Dismissal

Dovin's Dismissal

Instant

Put up to one target tapped creature on top of its owner's library. You may search your library and/or graveyard for a card named Dovin, Architect of Law, reveal it, and put it into your hand. If you search your library this way, shuffle.

2 /10
$0.17
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