Creature — Beast Horror (2/2)
When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.
Creature — Rat (1/1)
When Ravenous Rats enters the battlefield, target opponent discards a card.
Creature — Human Mercenary Rebel (1/2)
Rebel Informer can't be the target of white spells or abilities from white sources.
: Put target nontoken Rebel on the bottom of its owner's library.
Creature — Zombie (2/2)
Menace (This creature can't be blocked except by two or more creatures.)
When Relentless Dead dies, you may pay . If you do, return it to its owner's hand.
When Relentless Dead dies, you may pay . If you do, return another target Zombie creature card with mana value X from your graveyard to the battlefield.
Creature — Zombie Centaur (2/4)
When Returned Centaur enters the battlefield, target player mills four cards.
Creature — Vampire Assassin (2/2)
Flash
Flying, lifelink
When Rooftop Assassin enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
Creature — Zombie (2/4)
When Rottenheart Ghoul dies, target player discards a card.
Creature — Rat (1/1)
Deathtouch
When Ruin Rat dies, exile target card from an opponent's graveyard.
Creature — Human Wizard (2/4)
When Ruthless Technomancer enters the battlefield, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.
, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
Creature — Astartes Cleric (2/4)
Lifelink
Blood Chalice — Whenever another creature you control dies, Sanguinary Priest deals 1 damage to any target.
Creature — Phyrexian Zombie Knight (2/2)
First strike
: Regenerate Sanguine Guard.
Creature — Vampire Employee (1/3)
When Scampire enters the battlefield, you get , then you may put a sticker on a creature card in your graveyard.
: Return target creature card with a sticker on it from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Activate only as a sorcery.
Creature — Boar Monger (3/3)
: Target player discards a card. Any player may activate this ability but only as a sorcery.
Creature — Elf Assassin (2/2)
, Exile an Assassin card from your graveyard: Destroy target creature.
Creature — Zombie (2/2)
At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.
Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.
Creature — Harpy (2/1)
Flying
When Scavenging Harpy enters the battlefield, exile target card from an opponent's graveyard.
Creature — Rat (1/1)
: Exile the top card of target player's library. If it's a land card, you gain 1 life.
Landfall — Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers.
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