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Cards similar to Blessed Wine (400)

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Sundering Growth

Sundering Growth

Instant

Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)

9.4 /10
$0.39
Vanishing Verse

Vanishing Verse

Instant

Exile target monocolored permanent.

8.8 /10
$0.66
War Report

War Report

Instant

You gain life equal to the number of creatures on the battlefield plus the number of artifacts on the battlefield.

5.5 /10
$0.13
Worthy Cause

Worthy Cause

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
As an additional cost to cast this spell, sacrifice a creature.
You gain life equal to the sacrificed creature's toughness.

3.9 /10
$0.31
Zealous Persecution

Zealous Persecution

Instant

Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.

3.7 /10
$0.10
Courageous Resolve

Courageous Resolve

Instant

Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)
Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.

5.8 /10
$0.25
Emerge Unscathed

Emerge Unscathed

Instant

Target creature you control gains protection from the color of your choice until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

7.1 /10
$0.21
Faithless Salvaging

Faithless Salvaging

Instant

Discard a card, then draw a card.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

7.9 /10
$0.09
Healing Salve

Healing Salve

Instant

Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.

3 /10
$0.18
Ojutais Command

Ojutai's Command

Instant

Choose two —
• Return target creature card with mana value 2 or less from your graveyard to the battlefield.
• You gain 4 life.
• Counter target creature spell.
• Draw a card.

6.4 /10
--
Painful Bond

Painful Bond

Instant

Draw two cards, then nonland cards in your hand with mana value 3 or less perpetually gain "When you cast this spell, you lose 1 life."

10 /10
--
Save Life

Save Life

Instant

Choose one —
• Target player gains 2½ life.
• Prevent the next 2½ damage that would be dealt to target creature this turn.
Gotcha — If an opponent says "save" or "life," you may say "Gotcha!" When you do, return Save Life from your graveyard to your hand.

10 /10
$1.32
Sphinxs Insight

Sphinx's Insight

Instant

Draw two cards.
Addendum — If you cast this spell during your main phase, you gain 2 life.

3.8 /10
$0.02
Sphinxs Revelation

Sphinx's Revelation

Instant

You gain X life and draw X cards.

9.1 /10
$0.31
Spoils of Adventure

Spoils of Adventure

Instant

This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
You gain 3 life and draw three cards.

5.8 /10
$0.03
Sunset Revelry

Sunset Revelry

Sorcery

If an opponent has more life than you, you gain 4 life.
If an opponent controls more creatures than you, create two 1/1 white Human creature tokens.
If an opponent has more cards in hand than you, draw a card.

7.5 /10
$0.09
Treacherous Greed

Treacherous Greed

Instant

As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn.
Draw three cards. Each opponent loses 3 life and you gain 3 life.

5.5 /10
$0.14
Truce

Truce

Instant

Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.

5.9 /10
$1.18
Absorb

Absorb

Instant

Counter target spell. You gain 3 life.

8.5 /10
$0.20
Akromas Will

Akroma's Will

Instant

Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn.

9.9 /10
~$21
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