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Cards similar to Channel Harm (400)

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Orim Samite Healer

Orim, Samite Healer

Legendary Creature — Human Cleric (1/3)

: Prevent the next 3 damage that would be dealt to any target this turn.

2.1 /10
--
Panacea

Panacea

Artifact

, : Prevent the next X damage that would be dealt to any target this turn.

0.4 /10
$0.23
Pearl Shard

Pearl Shard

Artifact

, or , : Prevent the next 2 damage that would be dealt to any target this turn.

0.1 /10
$0.11
Protector of the Crown

Protector of the Crown

Creature — Giant Soldier (2/5)

When Protector of the Crown enters, you become the monarch.
All damage that would be dealt to you is dealt to Protector of the Crown instead.

7.2 /10
$1.83
Rakalite

Rakalite

Artifact

: Prevent the next 1 damage that would be dealt to any target this turn. Return Rakalite to its owner's hand at the beginning of the next end step.

0.5 /10
$0.19
Redeem

Redeem

Instant

Prevent all damage that would be dealt this turn to up to two target creatures.

0.9 /10
$0.15
Reinforced Bulwark

Reinforced Bulwark

Artifact Creature — Wall (0/4)

Defender
: Prevent the next 1 damage that would be dealt to you this turn.

1.5 /10
$0.09
Riths Charm

Rith's Charm

Instant

Choose one —
• Destroy target nonbasic land.
• Create three 1/1 green Saproling creature tokens.
• Prevent all damage a source of your choice would deal this turn.

5.6 /10
$0.26
Rock Hydra

Rock Hydra

Creature — Hydra (0/0)

Rock Hydra enters with X +1/+1 counters on it.
For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.
: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.
: Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep.

1.6 /10
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Rules Lawyer

Rules Lawyer

Artifact Creature — Cyborg Advisor (1/1)

State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)

10 /10
$0.26
Samite Alchemist

Samite Alchemist

Creature — Human Cleric (0/2)

, : Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.

0.1 /10
$0.09
Samite Archer

Samite Archer

Creature — Human Cleric Archer (1/1)

: Prevent the next 1 damage that would be dealt to any target this turn.
: Samite Archer deals 1 damage to any target.

1.7 /10
$0.20
Samite Healer

Samite Healer

Creature — Human Cleric (1/1)

: Prevent the next 1 damage that would be dealt to any target this turn.

1 /10
~$37
Sanctum Custodian

Sanctum Custodian

Creature — Human Cleric (1/2)

: Prevent the next 2 damage that would be dealt to any target this turn.

0.7 /10
$0.12
Seraph of the Sword

Seraph of the Sword

Creature — Angel (3/3)

Flying
Prevent all combat damage that would be dealt to Seraph of the Sword.

4.7 /10
$0.38
Shield of the Ages

Shield of the Ages

Artifact

: Prevent the next 1 damage that would be dealt to you this turn.

0.6 /10
--
Shieldmates Blessing

Shieldmate's Blessing

Instant

Prevent the next 3 damage that would be dealt to any target this turn.

0.1 /10
$0.08
Skophos MazeWarden

Skophos Maze-Warden

Creature — Minotaur Warrior (3/4)

: Skophos Maze-Warden gets +1/-1 until end of turn.
Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have Skophos Maze-Warden fight that creature. (Each deals damage equal to its power to the other.)

2.5 /10
$0.04
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