Legendary Creature — Human Cleric (1/3)
: Prevent the next 3 damage that would be dealt to any target this turn.
Artifact
, : Prevent the next X damage that would be dealt to any target this turn.
Artifact
, or , : Prevent the next 2 damage that would be dealt to any target this turn.
Creature — Giant Soldier (2/5)
When Protector of the Crown enters, you become the monarch.
All damage that would be dealt to you is dealt to Protector of the Crown instead.
Artifact
: Prevent the next 1 damage that would be dealt to any target this turn. Return Rakalite to its owner's hand at the beginning of the next end step.
Instant
Prevent all damage that would be dealt this turn to up to two target creatures.
Artifact Creature — Wall (0/4)
Defender
: Prevent the next 1 damage that would be dealt to you this turn.
Instant
Choose one —
• Destroy target nonbasic land.
• Create three 1/1 green Saproling creature tokens.
• Prevent all damage a source of your choice would deal this turn.
Creature — Hydra (0/0)
Rock Hydra enters with X +1/+1 counters on it.
For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.
: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.
: Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep.
Artifact Creature — Cyborg Advisor (1/1)
State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)
Creature — Human Cleric (0/2)
, : Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.
Creature — Human Cleric Archer (1/1)
: Prevent the next 1 damage that would be dealt to any target this turn.
: Samite Archer deals 1 damage to any target.
Creature — Human Cleric (1/1)
: Prevent the next 1 damage that would be dealt to any target this turn.
Creature — Human Cleric (1/2)
: Prevent the next 2 damage that would be dealt to any target this turn.
Creature — Angel (3/3)
Flying
Prevent all combat damage that would be dealt to Seraph of the Sword.
Artifact
: Prevent the next 1 damage that would be dealt to you this turn.
Instant
Prevent the next 3 damage that would be dealt to any target this turn.
Creature — Minotaur Warrior (3/4)
: Skophos Maze-Warden gets +1/-1 until end of turn.
Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have Skophos Maze-Warden fight that creature. (Each deals damage equal to its power to the other.)
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