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Cards similar to Collective Defiance (400)

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Work a Double

Work a Double

Sorcery

Assemble two Contraptions. (Put the top card of your Contraption deck face up onto one of your sprockets. Then repeat this process.)

10 /10
$0.03
Wrangle

Wrangle

Sorcery

Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.

6.4 /10
$0.08
Wreck and Rebuild

Wreck and Rebuild

Sorcery

Choose one —
• Destroy target artifact or enchantment.
• Mill five cards, then you may put a land card from your graveyard onto the battlefield tapped.
Flashback

6.1 /10
$0.06
Act on Impulse

Act on Impulse

Sorcery

Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)

5.7 /10
$0.18
Anarchy

Anarchy

Sorcery

Destroy all white permanents.

2.5 /10
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Avalanche

Avalanche

Sorcery

Destroy X target snow lands.

0.1 /10
$0.16
Awe for the Guilds

Awe for the Guilds

Sorcery

Monocolored creatures can't block this turn.

1.9 /10
$0.01
Boiling Seas

Boiling Seas

Sorcery

Destroy all Islands.

3.3 /10
$0.66
Brightflame

Brightflame

Sorcery

Radiance — Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.

5 /10
$0.42
Burn Down the House

Burn Down the House

Sorcery

Choose one —
• Burn Down the House deals 5 damage to each creature and each planeswalker.
• Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn.

8.7 /10
$0.78
Burning Wish

Burning Wish

Sorcery

You may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish.

1.8 /10
$0.69
Cathartic Reunion

Cathartic Reunion

Sorcery

As an additional cost to cast this spell, discard two cards.
Draw three cards.

9.7 /10
$0.09
Cerebral Confiscation

Cerebral Confiscation

Sorcery

Choose one —
• Target opponent discards two cards.
• Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

3.1 /10
$0.02
Circuits Act

Circuits Act

Sorcery

Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.

6.9 /10
$0.12
Corporeal Projection

Corporeal Projection

Sorcery

Target creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

4.5 /10
$4.54
Craterize

Craterize

Sorcery

Destroy target land.

2 /10
$0.08
Deadly Complication

Deadly Complication

Sorcery

Choose one or both —
• Destroy target creature.
• Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected.

1.7 /10
$0.02
Demolish

Demolish

Sorcery

Destroy target artifact or land.

5.6 /10
$0.04
Dragon Fodder

Dragon Fodder

Sorcery

Create two 1/1 red Goblin creature tokens.

9.4 /10
$0.09
Dwarven Landslide

Dwarven Landslide

Sorcery

Kicker—, Sacrifice a land. (You may pay and sacrifice a land in addition to any other costs as you cast this spell.)
Destroy target land. If this spell was kicked, destroy another target land.

1.9 /10
$0.11
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