← Edit search Random card

Cards similar to Crocodile of the Crossing (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Ambassador Oak

Ambassador Oak

Creature — Treefolk Warrior (3/3)

When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.

2.8 /10
$0.08
Ambush Commander

Ambush Commander

Creature — Elf (2/2)

Forests you control are 1/1 green Elf creatures that are still lands.
, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.

6.2 /10
--
Anafenza the Foremost

Anafenza, the Foremost

Legendary Creature — Human Soldier (4/4)

Whenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control.
If a nontoken creature an opponent owns would die or a creature card not on the battlefield would be put into an opponent's graveyard, exile that card instead.

7.1 /10
$0.77
Anavolver

Anavolver

Creature — Volver (3/3)

Kicker and/or (You may pay an additional and/or as you cast this spell.)
If Anavolver was kicked with its kicker, it enters the battlefield with two +1/+1 counters on it and with flying.
If Anavolver was kicked with its kicker, it enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver."

0.4 /10
$0.25
Anthousa Setessan Hero

Anthousa, Setessan Hero

Legendary Creature — Human Warrior (4/5)

Heroic — Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.

2.5 /10
$0.11
Arctic Wolves

Arctic Wolves

Creature — Wolf (4/5)

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Arctic Wolves enters the battlefield, draw a card.

0.6 /10
$0.22
Armored Kincaller

Armored Kincaller

Creature — Dinosaur (3/3)

When Armored Kincaller enters the battlefield, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life.

4.3 /10
$0.03
Auspicious Starrix

Auspicious Starrix

Creature — Elk Beast (6/6)

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.

8.6 /10
$0.08
Baloth Gorger

Baloth Gorger

Creature — Beast (4/4)

Kicker (You may pay an additional as you cast this spell.)
If Baloth Gorger was kicked, it enters the battlefield with three +1/+1 counters on it.

2.8 /10
$0.02
Banewhip Punisher

Banewhip Punisher

Creature — Human Warrior (2/2)

When Banewhip Punisher enters the battlefield, you may put a -1/-1 counter on target creature.
, Sacrifice Banewhip Punisher: Destroy target creature that has a -1/-1 counter on it.

7 /10
$0.19
Battlewand Oak

Battlewand Oak

Creature — Treefolk Warrior (1/3)

Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn.
Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.

5.2 /10
$0.23
Bellowing Elk

Bellowing Elk

Creature — Elk (4/2)

As long as you had another creature enter the battlefield under your control this turn, Bellowing Elk has trample and indestructible.

2.1 /10
$0.04
Blightwidow

Blightwidow

Creature — Phyrexian Spider (2/4)

Reach (This creature can block creatures with flying.)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

6.9 /10
$0.20
Bloom Hulk

Bloom Hulk

Creature — Plant Elemental (4/4)

When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

6.8 /10
$0.07
Blossom Prancer

Blossom Prancer

Creature — Spirit (4/4)

Reach
When Blossom Prancer enters the battlefield, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life.

4.8 /10
$0.04
Briarbridge Tracker

Briarbridge Tracker

Creature — Human Scout (2/3)

Vigilance
When Briarbridge Tracker enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
As long as you control a token, Briarbridge Tracker gets +2/+0.

5.8 /10
$0.11
Bristling Hydra

Bristling Hydra

Creature — Hydra (4/3)

When Bristling Hydra enters the battlefield, you get (three energy counters).
Pay : Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.

4.9 /10
$0.15
Bull Elephant

Bull Elephant

Creature — Elephant (4/4)

When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand.

1.5 /10
$0.17
Caller of the Claw

Caller of the Claw

Creature — Elf (2/2)

Flash
When Caller of the Claw enters the battlefield, create a 2/2 green Bear creature token for each nontoken creature put into your graveyard from the battlefield this turn.

7.2 /10
$4.03
Canopy Baloth

Canopy Baloth

Creature — Beast (4/3)

Landfall — Whenever a land enters the battlefield under your control, Canopy Baloth gets +2/+2 until end of turn.

4.6 /10
$0.03
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.