Artifact Creature — Golem (2/2)
Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Artifact Creature — Camel (2/2)
Steel Dromedary enters the battlefield tapped with two +1/+1 counters on it.
Steel Dromedary doesn't untap during your untap step if it has a +1/+1 counter on it.
At the beginning of combat on your turn, you may move a +1/+1 counter from Steel Dromedary onto target creature.
Artifact Creature — Equipment Dog (2/4)
Whenever Tanuki Transplanter or equipped creature attacks, add an amount of equal to its power. Until end of turn, you don't lose this mana as steps and phases end.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Legendary Artifact — Equipment
Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Legendary Artifact
At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life.
, : For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn.
Legendary Artifact
, : Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.
1—9 | Return a card at random from your graveyard to your hand.
10—19 | Draw two cards.
20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.
Legendary Artifact
You may choose not to untap The Pandorica during your untap step.
, : Untap another target nonland permanent, then it phases out. It can't phase in for as long as The Pandorica remains tapped. When The Pandorica becomes untapped or leaves the battlefield, that permanent phases in. Activate only as a sorcery.
Legendary Artifact Creature — Construct (1/5)
Haste
, : Copy target activated or triggered ability you control from another legendary source that's not a commander. You may choose new targets for the copy. (Mana abilities can't be targeted.)
Artifact Creature — Construct (2/2)
Sacrifice an artifact: Thermal Navigator gains flying until end of turn.
Artifact
You may activate abilities of creatures you control as though those creatures had haste.
, : Untap target creature.
Artifact
: Add .
: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn.
Artifact
As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage.
, : Attacking creatures get +1/+0 until end of turn.
Artifact Creature — Golem (3/3)
: Titanium Golem gains first strike until end of turn.
Artifact
, , Discard a card: You gain 4 life.
, , Pay 1 life: Create a 0/1 white Goat creature token.
, , Sacrifice a creature: Return target artifact card from your graveyard to your hand.
, , Sacrifice an artifact: Draw a card.
Artifact — Equipment
When Trailblazer's Torch enters the battlefield, you take the initiative.
Whenever equipped creature becomes blocked, it deals 2 damage to each creature blocking it.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact
, : Put a hatchling counter on Triassic Egg.
Sacrifice Triassic Egg: Choose one. Activate only if there are two or more hatchling counters on Triassic Egg.
• You may put a creature card from your hand onto the battlefield.
• Return target creature card from your graveyard to the battlefield.
Artifact — Equipment
Equipped creature has ", : This creature gets +2/+2 until end of turn." ( is the untap symbol.)
Equip
Artifact
Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.
Artifact — Equipment
Equipped creature gets +2/+0.
Equip Soldier
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature gets +3/+3.
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
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