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Cards similar to Elder Land Wurm (400)

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Yuma Proud Protector

Yuma, Proud Protector

Legendary Creature — Human Ranger (6/6)

This spell costs less to cast for each land card in your graveyard.
Whenever Yuma, Proud Protector enters the battlefield or attacks, you may sacrifice a land. If you do, draw a card.
Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 green Plant Warrior creature token with reach.

6.1 /10
$0.27
Basilica Guards

Basilica Guards

Creature — Human Soldier (1/4)

Defender
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)

5.1 /10
$0.04
Faithbound Judge  Sinners Judgment

Faithbound Judge // Sinner's Judgment

Creature — Spirit Soldier // Enchantment — Aura Curse (4/4)

Defender, flying, vigilance
At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it.
As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender.
Disturb

Sinner's Judgment

Enchant player
At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game.
If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.

7.4 /10
$0.73
Loyal Gyrfalcon

Loyal Gyrfalcon

Creature — Bird (3/3)

Defender, flying
Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn.

0.2 /10
$0.11
OpalEye Kondas Yojimbo

Opal-Eye, Konda's Yojimbo

Legendary Creature — Fox Samurai (1/4)

Defender (This creature can't attack.)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead.
: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.

5.1 /10
$2.53
Perimeter Captain

Perimeter Captain

Creature — Human Soldier (0/4)

Defender
Whenever a creature you control with defender blocks, you may gain 2 life.

8 /10
$1.14
Pride Guardian

Pride Guardian

Creature — Cat Monk (0/3)

Defender
Whenever Pride Guardian blocks, you gain 3 life.

4.8 /10
$0.17
Sentry Oak

Sentry Oak

Creature — Treefolk Warrior (3/5)

Defender
At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

1.1 /10
$0.17
Shoal Serpent

Shoal Serpent

Creature — Serpent (5/5)

Defender
Landfall — Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn.

1.6 /10
$0.11
Shu Defender

Shu Defender

Creature — Human Soldier (2/2)

Whenever Shu Defender blocks, it gets +0/+2 until end of turn.

0.3 /10
$1.38
Stoic Ephemera

Stoic Ephemera

Creature — Spirit (5/5)

Defender (This creature can't attack.)
Flying
When Stoic Ephemera blocks, sacrifice it at end of combat.

0.9 /10
$0.07
Wall of Caltrops

Wall of Caltrops

Creature — Wall (2/1)

Defender (This creature can't attack.)
Whenever Wall of Caltrops blocks a creature, if at least one other Wall creature is blocking that creature and no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)

1.7 /10
$0.45
Woolly Razorback

Woolly Razorback

Creature — Boar Beast (7/7)

Woolly Razorback enters the battlefield with three ice counters on it.
As long as Woolly Razorback has an ice counter on it, prevent all combat damage it would deal and it has defender.
Whenever Woolly Razorback blocks, remove an ice counter from it.

2.7 /10
$0.45
Abundant Maw

Abundant Maw

Creature — Eldrazi Leech (6/4)

Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, target opponent loses 3 life and you gain 3 life.

2.6 /10
$0.07
Alabaster Wall

Alabaster Wall

Creature — Wall (0/4)

Defender (This creature can't attack.)
: Prevent the next 1 damage that would be dealt to any target this turn.

1.4 /10
$0.16
Alaborn Zealot

Alaborn Zealot

Creature — Human Soldier (1/1)

When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot.

2.3 /10
$1.88
Angel of Destiny

Angel of Destiny

Creature — Angel Cleric (2/6)

Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.

9.3 /10
$4.74
Angelic Wall

Angelic Wall

Creature — Wall (0/4)

Defender (This creature can't attack.)
Flying

7.6 /10
$0.57
Araba Mothrider

Araba Mothrider

Creature — Human Samurai (1/1)

Flying
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

4.5 /10
$0.23
Archfiend of Despair

Archfiend of Despair

Creature — Demon (6/6)

Flying
Your opponents can't gain life.
At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)

8.9 /10
~$12
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