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Cards similar to Enter the Infinite (400)

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Withering Gaze

Withering Gaze

Sorcery

Target opponent reveals their hand. You draw a card for each Forest and green card in it.

2.1 /10
$0.28
Adventure Awaits

Adventure Awaits

Sorcery

Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.

5.2 /10
$0.04
Aether Gale

Aether Gale

Sorcery

Return six target nonland permanents to their owners' hands.

9 /10
$0.29
Airborne Aid

Airborne Aid

Sorcery

Draw a card for each Bird on the battlefield.

5.8 /10
$0.17
Allied Strategies

Allied Strategies

Sorcery

Domain — Target player draws a card for each basic land type among lands they control.

3.4 /10
$0.16
Animate Object

Animate Object

Sorcery

You get seven . Choose an inanimate object you own from outside the game. Put a power and toughness sticker on it. You may also put a name sticker, an art sticker, and/or an ability sticker on it. Put it onto the battlefield as a creature token.

0.3 /10
$0.03
Aquitects Will

Aquitect's Will

Kindred Sorcery — Merfolk

Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.

8 /10
$0.33
Argivian Restoration

Argivian Restoration

Sorcery

Return target artifact card from your graveyard to the battlefield.

6.2 /10
$0.23
Audience with Trostani

Audience with Trostani

Sorcery

Create a 0/1 green Plant creature token, then draw cards equal to the number of differently named creature tokens you control.

5.4 /10
$0.10
Beacon of Tomorrows

Beacon of Tomorrows

Sorcery

Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.

8.5 /10
$2.90
Beanstalk Giant  Fertile Footsteps

Beanstalk Giant // Fertile Footsteps

Creature — Giant // Sorcery — Adventure (0/0)

Beanstalk Giant's power and toughness are each equal to the number of lands you control.

Fertile Footsteps

Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.)

9.4 /10
$0.13
Beseech the Queen

Beseech the Queen

Sorcery

( can be paid with any two mana or with . This card's mana value is 6.)
Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, put it into your hand, then shuffle.

9 /10
--
Birthday Escape

Birthday Escape

Sorcery

Draw a card. The Ring tempts you.

8.6 /10
$0.08
Blast of Genius

Blast of Genius

Sorcery

Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's mana value to that permanent or player.

4.7 /10
$0.07
Borrowing 100000 Arrows

Borrowing 100,000 Arrows

Sorcery

Draw a card for each tapped creature target opponent controls.

7.9 /10
--
Brilliant Ultimatum

Brilliant Ultimatum

Sorcery

Exile the top five cards of your library. An opponent separates those cards into two piles. You may play lands and cast spells from one of those piles. If you cast a spell this way, you cast it without paying its mana cost.

6.8 /10
$2.36
Call Forth the Tempest

Call Forth the Tempest

Sorcery

Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.

8.6 /10
$5.93
Callous Dismissal

Callous Dismissal

Sorcery

Return target nonland permanent to its owner's hand.
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

6.2 /10
$0.05
Captivating Gyre

Captivating Gyre

Sorcery

Return up to three target creatures to their owners' hands.

2 /10
$0.03
Chronomantic Escape

Chronomantic Escape

Sorcery

Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

6.5 /10
$6.48
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