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Cards similar to Fatespinner (400)

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Cephalid Sage

Cephalid Sage

Creature — Octopus (2/3)

Threshold — As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."

2.5 /10
$0.15
Cephalid Scout

Cephalid Scout

Creature — Octopus Wizard Scout (1/1)

Flying
, Sacrifice a land: Draw a card.

2.3 /10
$0.10
Chambered Nautilus

Chambered Nautilus

Creature — Nautilus Beast (2/2)

Whenever Chambered Nautilus becomes blocked, you may draw a card.

1.2 /10
$0.18
Champion of Wits

Champion of Wits

Creature — Snake Wizard (2/1)

When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Wizard with no mana cost. Eternalize only as a sorcery.)

8.1 /10
$0.07
Cheatyface

Cheatyface

Creature — Efreet (2/2)

If Cheatyface is in your hand, you may sneak Cheatyface onto the battlefield. If an opponent catches you right away, that player may exile Cheatyface.
Flying

10 /10
$1.41
Chicken  la King

Chicken à la King

Creature — Bird Noble (2/2)

Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Bird. (You may roll dice only when instructed to.)
Tap an untapped Bird you control: Roll a six-sided die. (Like now.)

10 /10
$0.87
Chief Engineer

Chief Engineer

Creature — Vedalken Artificer (1/3)

Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for or one mana of that creature's color.)

8 /10
$0.49
Chronatog

Chronatog

Creature — Atog (1/2)

: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn.

3.9 /10
$3.24
Clambassadors

Clambassadors

Creature — Clamfolk (4/4)

Whenever Clambassadors deals damage to a player, choose an artifact, creature, or land you control. That player gains control of that permanent.

10 /10
$0.15
Cleric of Chill Depths

Cleric of Chill Depths

Creature — Merfolk Cleric (1/3)

Whenever Cleric of Chill Depths blocks a creature, that creature doesn't untap during its controller's next untap step.

3.1 /10
$0.03
Clone Crafter

Clone Crafter

Creature — Human Wizard (1/2)

When Clone Crafter enters the battlefield, conjure a duplicate of a random creature card from your opponent's library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."

10 /10
--
Cloud of Faeries

Cloud of Faeries

Creature — Faerie (1/1)

Flying
When Cloud of Faeries enters the battlefield, untap up to two lands.
Cycling (, Discard this card: Draw a card.)

9.3 /10
$0.09
Cloudkin Seer

Cloudkin Seer

Creature — Elemental Wizard (2/1)

Flying
When Cloudkin Seer enters the battlefield, draw a card.

7.8 /10
--
Cold Case Cracker

Cold Case Cracker

Creature — Spirit Detective (3/3)

Flying
When Cold Case Cracker dies, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

2.1 /10
$0.03
Conduit of Storms  Conduit of Emrakul

Conduit of Storms // Conduit of Emrakul

Creature — Werewolf Horror // Creature — Eldrazi Werewolf (2/3)

Whenever Conduit of Storms attacks, add at the beginning of your next main phase this turn.
: Transform Conduit of Storms.

Conduit of Emrakul

Whenever Conduit of Emrakul attacks, add at the beginning of your next main phase this turn.

4.5 /10
$0.14
Copycrook

Copycrook

Creature — Shapeshifter Rogue (0/0)

You may have Copycrook enter the battlefield as a copy of any creature on the battlefield, except it has "Whenever this creature attacks, it connives." (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

2 /10
$0.17
Coral Barrier

Coral Barrier

Creature — Wall (1/3)

Defender (This creature can't attack.)
When Coral Barrier enters the battlefield, create a 1/1 blue Squid creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.)

3.1 /10
$0.05
Coral Colony

Coral Colony

Creature — Wall (1/4)

Defender
, : Target player mills X cards, where X is the number of creatures you control with defender. (To mill a card, a player puts the top card of their library into their graveyard.)

5.6 /10
$0.03
Coral Fighters

Coral Fighters

Creature — Merfolk Soldier (1/1)

Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.

2.1 /10
$0.15
Coralhelm Chronicler

Coralhelm Chronicler

Creature — Merfolk Wizard (2/2)

Whenever you cast a kicked spell, draw a card, then discard a card.
When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

3.8 /10
$0.11
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