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Cards similar to Glacial Chasm (400)

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Cavernous Maw

Cavernous Maw

Land — Cave

: Add .
: Cavernous Maw becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.

4.6 /10
$0.03
Celestial Colonnade

Celestial Colonnade

Land

Celestial Colonnade enters the battlefield tapped.
: Add or .
: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

8.3 /10
$1.26
Centaur Garden

Centaur Garden

Land

: Add . Centaur Garden deals 1 damage to you.
Threshold — , , Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate only if seven or more cards are in your graveyard.

5.9 /10
$0.56
Cephalid Coliseum

Cephalid Coliseum

Land

: Add . Cephalid Coliseum deals 1 damage to you.
Threshold — , , Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate only if seven or more cards are in your graveyard.

9.5 /10
--
City of Brass

City of Brass

Land

Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color.

10 /10
~$21
Conservatory

Conservatory

Land

Conservatory enters the battlefield tapped.
: Add or .
, : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

3.3 /10
$0.13
Contested Cliffs

Contested Cliffs

Land

: Add .
, : Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

6.7 /10
$0.46
Crypt of Agadeem

Crypt of Agadeem

Land

Crypt of Agadeem enters the battlefield tapped.
: Add .
, : Add for each black creature card in your graveyard.

9.3 /10
$6.48
Cryptic Spires

Cryptic Spires

Land

As you create your deck, circle two of the colors below.
Cryptic Spires enters the battlefield tapped.
: Add one mana of either of the circled colors.

8 /10
$0.03
Detection Tower

Detection Tower

Land

: Add .
, : Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.

9 /10
$2.13
Diamond Valley

Diamond Valley

Land

, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

4.6 /10
--
Dining Room

Dining Room

Land

Dining Room enters the battlefield tapped.
: Add or .
, : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

3.2 /10
$0.15
Dwarven Hold

Dwarven Hold

Land

Dwarven Hold enters the battlefield tapped.
You may choose not to untap Dwarven Hold during your untap step.
At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it.
, Remove any number of storage counters from Dwarven Hold: Add for each storage counter removed this way.

5.3 /10
$1.37
Dwarven Ruins

Dwarven Ruins

Land

Dwarven Ruins enters the battlefield tapped.
: Add .
, Sacrifice Dwarven Ruins: Add .

7.5 /10
--
Ebon Stronghold

Ebon Stronghold

Land

Ebon Stronghold enters the battlefield tapped.
: Add .
, Sacrifice Ebon Stronghold: Add .

6.5 /10
--
Echoing Deeps

Echoing Deeps

Land — Cave

You may have Echoing Deeps enter the battlefield tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types.
: Add .

8.2 /10
$0.94
Faerie Conclave

Faerie Conclave

Land

Faerie Conclave enters the battlefield tapped.
: Add .
: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.

8.7 /10
$1.34
Flagstones of Trokair

Flagstones of Trokair

Legendary Land

: Add .
When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

9.2 /10
$3.26
Flamekin Village

Flamekin Village

Land

As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped.
: Add .
, : Target creature gains haste until end of turn.

8.6 /10
$2.16
Forbidding Watchtower

Forbidding Watchtower

Land

Forbidding Watchtower enters the battlefield tapped.
: Add .
: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.

6.8 /10
$0.32
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