Creature — Human Wizard (1/1)
Whenever El-Hajjâj deals damage, you gain that much life.
Creature — Zombie Elf (3/3)
Deathtouch
When Elvish Dreadlord dies, non-Elf creatures get -3/-3 until end of turn.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature — Phyrexian Cleric (2/2)
When Entomber Exarch enters the battlefield, choose one —
• Return target creature card from your graveyard to your hand.
• Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.
Creature — Spirit (2/2)
, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life.
Whenever you cast a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand.
Creature — Elf Warrior (4/2)
When Exquisite Huntmaster dies, create a 1/1 green Elf Warrior creature token.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature — Elf Assassin (2/2)
When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
Creature — Nightmare Horror (2/3)
When Faceless Butcher enters the battlefield, exile another target creature.
When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Creature — Nightmare Horror (2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
When Faceless Devourer enters the battlefield, exile another target creature with shadow.
When Faceless Devourer leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Creature — Vampire Noble (2/2)
Flying
Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
Creature — Zombie Ninja (5/4)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Fallen Shinobi deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs.
Creature — Specter (1/3)
Flying
When Fell Specter enters the battlefield, target opponent discards a card.
Whenever an opponent discards a card, that player loses 2 life.
Creature — Incarnation (2/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk.
Creature — Faerie Assassin (2/2)
Flying
When Final-Sting Faerie enters the battlefield, destroy target creature that was dealt damage this turn.
Creature — Skeleton (2/2)
Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life.
: Regenerate Flayed Nim.
Creature — Human Wizard (2/2)
: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Activate only during your turn. (A creature with fear can't be blocked except by artifact creatures and/or black creatures.)
Creature — Faerie Rogue (2/2)
Flying
When Flitting Guerrilla dies, each player mills two cards. Then you may exile Flitting Guerrilla. When you do, put target creature or battle card from your graveyard on top of your library. (To mill two cards, a player puts the top two cards of their library into their graveyard.)
Creature — Zombie (2/1)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Inspired — Whenever Forlorn Pseudamma becomes untapped, you may pay . If you do, create a 2/2 black Zombie enchantment creature token.
Creature — Horror (4/4)
When Frenzied Gorespawn enters the battlefield, for each opponent, goad target creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Whenever one or more creatures attack one of your opponents, those creatures gain menace until end of turn.
Creature — Zombie Giant (4/4)
Tap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand.
Creature — Shade (1/1)
: Gateway Shade gets +1/+1 until end of turn.
Tap an untapped Gate you control: Gateway Shade gets +2/+2 until end of turn.
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