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Cards similar to Martial Law (400)

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Martial Impetus

Martial Impetus

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.

8.5 /10
$0.08
Martyrs Cause

Martyr's Cause

Enchantment

Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.

8 /10
$0.78
Noble Steeds

Noble Steeds

Enchantment

: Target creature gains first strike until end of turn.

1.1 /10
$0.17
Of Herbs and Stewed Rabbit

Of Herbs and Stewed Rabbit

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Put a +1/+1 counter on up to one target creature. Create a Food token.
II — Draw a card. Create a Food token.
III — Create a 1/1 white Halfling creature token for each Food you control.

8.4 /10
$0.42
Opal Acrolith

Opal Acrolith

Enchantment

Whenever an opponent casts a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Soldier creature.
: Opal Acrolith becomes an enchantment.

0.9 /10
$0.21
Opal Archangel

Opal Archangel

Enchantment

When an opponent casts a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying and vigilance.

1.1 /10
$2.46
Opal Champion

Opal Champion

Enchantment

When an opponent casts a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike.

0.7 /10
$0.12
Opal Guardian

Opal Guardian

Enchantment

When an opponent casts a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red.

0.9 /10
$0.16
Opal Titan

Opal Titan

Enchantment

When an opponent casts a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 Giant creature with protection from each of that spell's colors.

0.9 /10
$0.40
Planeswalkers Mirth

Planeswalker's Mirth

Enchantment

: Target opponent reveals a card at random from their hand. You gain life equal to that card's mana value.

1 /10
$0.23
Prison Term

Prison Term

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.

6.7 /10
$0.50
Safeguard

Safeguard

Enchantment

: Prevent all combat damage that would be dealt by target creature this turn.

0.5 /10
$0.34
Samite Sanctuary

Samite Sanctuary

Enchantment

: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.

0.7 /10
$0.15
Sinstrikers Will

Sinstriker's Will

Enchantment — Aura

Enchant creature
Enchanted creature has ": This creature deals damage equal to its power to target attacking or blocking creature."

1.6 /10
$0.12
Sparring Regimen

Sparring Regimen

Enchantment

When Sparring Regimen enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.

5.8 /10
$0.09
Spear of Heliod

Spear of Heliod

Legendary Enchantment Artifact

Creatures you control get +1/+1.
, : Destroy target creature that dealt damage to you this turn.

8.8 /10
$0.81
Spectra Ward

Spectra Ward

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has protection from all colors. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.)

8.1 /10
$4.53
Spiritual Asylum

Spiritual Asylum

Enchantment

Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.)
When a creature you control attacks, sacrifice Spiritual Asylum.

3.2 /10
$0.70
Supernatural Rescue

Supernatural Rescue

Enchantment — Aura

This spell has flash as long as you control a Spirit.
When you cast this spell, tap up to two target creatures you don't control.
Enchant creature you control
Enchanted creature gets +1/+2.

3 /10
$0.04
Tale of Tinviel

Tale of Tinúviel

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Target creature you control gains indestructible for as long as you control Tale of Tinúviel.
II — Return target creature card from your graveyard to the battlefield.
III — Up to two target creatures you control each gain lifelink until end of turn.

7 /10
$0.04
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