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Cards similar to Martyrdom (400)

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Bar Entry

Bar Entry

Instant

Choose one —
• Destroy target creature with power 4 or greater.
• Destroy target creature with any part of its head higher than the bar. (Align the tops of both cards to check.)

0.2 /10
$0.02
Barreling Attack

Barreling Attack

Instant

Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.

1.1 /10
$0.51
Big Play

Big Play

Instant

Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it.

4.4 /10
$0.04
Blade Banish

Blade Banish

Instant

Exile target creature with power 4 or greater.

3.5 /10
$0.03
Bladebrand

Bladebrand

Instant

Target creature gains deathtouch until end of turn.
Draw a card.

7.4 /10
$0.03
Bleed Dry

Bleed Dry

Instant

Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead.

6.3 /10
$0.04
Blessed Hippogriff  Tyrs Blessing

Blessed Hippogriff // Tyr's Blessing

Creature — Hippogriff // Instant — Adventure (2/3)

Flying
Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn.

Tyr's Blessing

Target creature gains indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.)

6.7 /10
$0.05
Breach

Breach

Instant

Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

1.1 /10
$0.19
Break Ties

Break Ties

Instant

Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
Reinforce 1— (, Discard this card: Put a +1/+1 counter on target creature.)

5.8 /10
$0.02
Brokers Safeguard

Brokers' Safeguard

Instant

Exile target nonartifact creature you control. It perpetually gains "This creature enters the battlefield with an additional shield counter on it." Then return that card to the battlefield under its owner's control.

10 /10
--
Brute Strength

Brute Strength

Instant

Target creature gets +3/+1 and gains trample until end of turn.

7.1 /10
$0.09
Buccaneers Bravado

Buccaneer's Bravado

Instant

Choose one —
• Target creature gets +1/+1 and gains first strike until end of turn.
• Target Pirate gets +1/+1 and gains double strike until end of turn.

5.1 /10
$0.05
Bulls Strength

Bull's Strength

Instant

Target creature gets +2/+2 and gains trample until end of turn. Untap it.

5.3 /10
$0.03
CeaseFire

Cease-Fire

Instant

Target player can't cast creature spells this turn.
Draw a card.

2.4 /10
$0.12
Channel Harm

Channel Harm

Instant

Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.

3.1 /10
$0.10
Code of Constraint

Code of Constraint

Instant

Target creature gets -4/-0 until end of turn.
Draw a card.
Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.

2 /10
$0.02
Collar the Culprit

Collar the Culprit

Instant

Destroy target creature with toughness 4 or greater.

2 /10
$0.02
Collective Resistance

Collective Resistance

Instant

Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target artifact.
• Destroy target enchantment.
• Target creature gains hexproof and indestructible until end of turn.

4.3 /10
$0.45
Colossal Might

Colossal Might

Instant

Target creature gets +4/+2 and gains trample until end of turn.

4.7 /10
$1.40
Cosmic Intervention

Cosmic Intervention

Instant

If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

9.1 /10
$4.93
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