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Cards similar to Myojin of Cleansing Fire (400)

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Airlift Chaplain

Airlift Chaplain

Creature — Human Cleric (1/1)

Flying
When Airlift Chaplain enters the battlefield, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Airlift Chaplain. (To mill a card, put the top card of your library into your graveyard.)

4.6 /10
$0.01
Alabaster Dragon

Alabaster Dragon

Creature — Dragon (4/4)

Flying
When Alabaster Dragon dies, shuffle it into its owner's library.

2 /10
$2.19
Angel of Deliverance

Angel of Deliverance

Creature — Angel (6/6)

Flying
Delirium — Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.

4.3 /10
$0.19
Angel of Fury

Angel of Fury

Creature — Angel (3/5)

Flying
When Angel of Fury dies, you may shuffle it into its owner's library.

0.5 /10
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Angel of Invention

Angel of Invention

Creature — Angel (2/1)

Flying, vigilance, lifelink
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Other creatures you control get +1/+1.

8 /10
$2.26
Angel of Retribution

Angel of Retribution

Creature — Angel (5/5)

Flying, first strike

1.6 /10
$0.26
Angel of the GodPharaoh

Angel of the God-Pharaoh

Creature — Angel (4/4)

Flying
Cycling (, Discard this card: Draw a card.)

3.8 /10
$0.08
Apex Hawks

Apex Hawks

Creature — Bird (2/2)

Multikicker (You may pay an additional any number of times as you cast this spell.)
Flying
Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.

1.7 /10
$0.06
Arcbound Wanderer

Arcbound Wanderer

Artifact Creature — Golem (0/0)

Modular—Sunburst (This creature enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)

3.6 /10
$0.16
Archangel

Archangel

Creature — Angel (5/5)

Flying, vigilance

2.8 /10
$0.63
Ardent Soldier

Ardent Soldier

Creature — Human Soldier (1/2)

Kicker (You may pay an additional as you cast this spell.)
Vigilance
If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it.

0.4 /10
$0.07
Ardenvale Paladin

Ardenvale Paladin

Creature — Human Knight (2/5)

Adamant — If at least three white mana was spent to cast this spell, Ardenvale Paladin enters the battlefield with a +1/+1 counter on it.

2.5 /10
$0.01
Ashen Rider

Ashen Rider

Creature — Archon (5/5)

Flying
When Ashen Rider enters the battlefield or dies, exile target permanent.

8.2 /10
$0.25
Aven Tactician

Aven Tactician

Creature — Bird Soldier (2/3)

Flying
When Aven Tactician enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

1.2 /10
$0.02
Battering Wurm

Battering Wurm

Creature — Wurm (4/3)

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Creatures with power less than Battering Wurm's power can't block it.

3.2 /10
$0.13
Benalish Lancer

Benalish Lancer

Creature — Human Knight (2/2)

Kicker (You may pay an additional as you cast this spell.)
If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike.

0.5 /10
$0.07
Blitz Leech

Blitz Leech

Creature — Leech (5/2)

Flash
When Blitz Leech enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. Remove all counters from that creature.

1.9 /10
$0.02
Callidus Assassin

Callidus Assassin

Creature — Human Shapeshifter Assassin (3/3)

Flash
Polymorphine — You may have Callidus Assassin enter the battlefield tapped as a copy of any creature on the battlefield, except it has "When this creature enters the battlefield, destroy up to one other target creature with the same name as this creature."

8.1 /10
$2.84
Celestial Force

Celestial Force

Creature — Elemental (7/7)

At the beginning of each upkeep, you gain 3 life.

4.1 /10
$1.03
Cemetery Desecrator

Cemetery Desecrator

Creature — Zombie (4/4)

Menace
When Cemetery Desecrator enters the battlefield or dies, exile another card from a graveyard. When you do, choose one —
• Remove X counters from target permanent, where X is the mana value of the exiled card.
• Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.

5.4 /10
$0.25
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