Legendary Artifact
If it's neither day nor night, it becomes day as The Celestus enters the battlefield.
: Add one mana of any color.
, : If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.
Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
Legendary Land
When The Grey Havens enters the battlefield, scry 1.
: Add .
: Add one mana of any color among legendary creature cards in your graveyard.
Land
The World Tree enters the battlefield tapped.
: Add .
As long as you control six or more lands, lands you control have ": Add one mana of any color."
, , Sacrifice The World Tree: Search your library for any number of God cards, put them onto the battlefield, then shuffle.
Land
At the beginning of the end step, if you control no creatures, sacrifice Thran Quarry.
: Add one mana of any color.
Land
Timberland Ruins enters the battlefield tapped.
: Add .
, Sacrifice Timberland Ruins: Add one mana of any color.
Artifact
Whenever you cast a multicolored spell, draw a card.
: Add one mana of any color.
Land
Transguild Promenade enters the battlefield tapped.
When Transguild Promenade enters the battlefield, sacrifice it unless you pay .
: Add one mana of any color.
Artifact // Land
, : Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
Treasure Cove
(Transforms from Treasure Map.)
: Add .
, Sacrifice a Treasure: Draw a card.
Enchantment
Each opponent must attack you or a planeswalker you control with at least one creature each combat if able.
At the beginning of your end step, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Land
As Unclaimed Territory enters the battlefield, choose a creature type.
: Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Land
: Add .
: Add one mana of any color. Spend this mana only to pay Un-costs.
Enchantment — Aura
Enchant land
When Urban Utopia enters the battlefield, draw a card.
Enchanted land has ": Add one mana of any color."
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has ": Add one mana of any color."
Artifact
Whenever you roll one or more dice, put a number of charge counters on Vexing Puzzlebox equal to the result.
: Add one mana of any color. Roll a d20.
, Remove 100 charge counters from Vexing Puzzlebox: Search your library for an artifact card, put that card onto the battlefield, then shuffle.
Land
Vivid Grove enters the battlefield tapped with two charge counters on it.
: Add .
, Remove a charge counter from Vivid Grove: Add one mana of any color.
Land
: Add .
, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.
, : Create a Blood token. This ability costs less to activate for each Vampire you control. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Sorcery
Target opponent discards two cards.
Raid — If you attacked this turn, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Instant
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
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