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Cards similar to Nightsky Mimic (400)

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Gruul Guildmage

Gruul Guildmage

Creature — Human Shaman (2/2)

( can be paid with either or .)
, Sacrifice a land: Gruul Guildmage deals 2 damage to target player or planeswalker.
: Target creature gets +2/+2 until end of turn.

2.7 /10
$0.13
Hajar Loyal Bodyguard

Hajar, Loyal Bodyguard

Legendary Creature — Human Soldier (3/3)

Sacrifice Hajar, Loyal Bodyguard: Legendary creatures you control get +1/+0 and gain indestructible until end of turn.

8.7 /10
$0.34
Ivy Gleeful Spellthief

Ivy, Gleeful Spellthief

Legendary Creature — Faerie Rogue (2/1)

Flying
Whenever a player casts a spell that targets only a single creature other than Ivy, Gleeful Spellthief, you may copy that spell. The copy targets Ivy. (A copy of an Aura spell becomes a token.)

8.7 /10
$0.34
Jetmirs Fixer

Jetmir's Fixer

Creature — Cat Warrior (2/2)

: Jetmir's Fixer gets +1/+1 until end of turn. If mana from a Treasure was spent to activate this ability, put a +1/+1 counter on Jetmir's Fixer instead.

3.4 /10
$0.02
Prismari Pledgemage

Prismari Pledgemage

Creature — Orc Wizard (3/3)

Defender
Magecraft — Whenever you cast or copy an instant or sorcery spell, Prismari Pledgemage can attack this turn as though it didn't have defender.

2.5 /10
$0.02
Sawback Manticore

Sawback Manticore

Creature — Manticore (2/4)

: Sawback Manticore gains flying until end of turn.
: Sawback Manticore deals 2 damage to target attacking or blocking creature. Activate only if Sawback Manticore is attacking or blocking and only once each turn.

0.1 /10
$0.50
Skarrg Guildmage

Skarrg Guildmage

Creature — Human Shaman (2/2)

: Creatures you control gain trample until end of turn.
: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.

4.7 /10
$0.12
Skyrider Patrol

Skyrider Patrol

Creature — Elf Scout (2/3)

Flying
At the beginning of combat on your turn, you may pay . When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn.

3.1 /10
$0.08
Stream Hopper

Stream Hopper

Creature — Goblin (1/1)

: Stream Hopper gains flying until end of turn.

0.8 /10
$0.07
Accorder Paladin

Accorder Paladin

Creature — Human Knight (3/1)

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

4.7 /10
$0.17
Adanto Vanguard

Adanto Vanguard

Creature — Vampire Soldier (1/1)

As long as Adanto Vanguard is attacking, it gets +2/+0.
Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

5.5 /10
$0.06
Advance Scout

Advance Scout

Creature — Human Soldier Scout (1/1)

First strike
: Target creature gains first strike until end of turn.

1.9 /10
$0.17
Alabaster Mage

Alabaster Mage

Creature — Human Wizard (2/1)

: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

3.8 /10
$0.05
Ambush Paratrooper

Ambush Paratrooper

Creature — Human Soldier (1/2)

Flash
Flying
: Creatures you control get +1/+1 until end of turn.

4.3 /10
$0.03
Angelic Cub

Angelic Cub

Creature — Cat Angel (1/1)

Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it.
As long as Angelic Cub has three or more +1/+1 counters on it, it has flying.

5.6 /10
$0.15
Angelic Page

Angelic Page

Creature — Angel Spirit (1/1)

Flying
: Target attacking or blocking creature gets +1/+1 until end of turn.

5.5 /10
$0.12
Archpriest of Iona

Archpriest of Iona

Creature — Human Cleric (0/2)

Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.

7.4 /10
$0.17
Auriok Bladewarden

Auriok Bladewarden

Creature — Human Soldier (1/1)

: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.

2.4 /10
$0.15
Banes Invoker

Bane's Invoker

Creature — Human Cleric (2/2)

Wind Walk — : Up to two target creatures each get +2/+2 and gain flying until end of turn.

2.1 /10
$0.03
Benalish Cavalry

Benalish Cavalry

Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

2.2 /10
$0.07
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