Instant
Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)
Draw a card.
Instant
Target creature gets -1/-1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Instant
Target creature gets -3/-0 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Instant // Land
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Malakir Mire
Malakir Mire enters the battlefield tapped.
: Add .
Instant
Spree (Choose one or more additional costs.)
+ — Until end of turn, target creature becomes a white Rabbit with base power and toughness 0/1.
+ — Target player draws two cards.
Instant
You gain 1 life. Target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
Instant
Target creature becomes white until end of turn. Tap that creature.
Draw a card.
Kindred Instant — Faerie
Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.
Instant
Choose one —
• Put a +1/+1 counter on target creature.
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Until end of turn, target artifact or creature becomes a Dinosaur artifact creature with base power and toughness 4/3 in addition to its other types.
Instant
Until end of turn, target creature gains ": Return target nonland permanent to its owner's hand."
Instant
Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Instant
Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Draw a card.
Instant
Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Instant
All lands gain shroud until end of turn. (They can't be the targets of spells or abilities.)
Draw a card.
Instant
Target creature gets -1/-1 until end of turn. Tap that creature.
Kindred Instant — Wizard
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Instant
Radiance — Target creature and each other creature that shares a color with it gain haste until end of turn.
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