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Cards similar to Outrider en-Kor (400)

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Gaseous Form

Gaseous Form

Enchantment — Aura

Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.

2.2 /10
$0.02
Ghirapur Guide

Ghirapur Guide

Creature — Elf Scout (3/2)

: Target creature you control can't be blocked by creatures with power 2 or less this turn.

1.9 /10
$0.02
Ghostly Possession

Ghostly Possession

Enchantment — Aura

Enchant creature
Enchanted creature has flying.
Prevent all combat damage that would be dealt to and dealt by enchanted creature.

2.9 /10
$0.06
Gideons Intervention

Gideon's Intervention

Enchantment

As Gideon's Intervention enters, choose a card name.
Your opponents can't cast spells with the chosen name.
Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.

3.8 /10
$0.12
Goblin Sappers

Goblin Sappers

Creature — Goblin (1/1)

, : Target creature you control can't be blocked this turn. Destroy it and Goblin Sappers at end of combat.
, : Target creature you control can't be blocked this turn. Destroy it at end of combat.

0.7 /10
$0.12
Gods Willing

Gods Willing

Instant

Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Scry 1.

9 /10
$0.10
Golden Guardian  GoldForge Garrison

Golden Guardian // Gold-Forge Garrison

Artifact Creature — Golem // Land (4/4)

Defender
: Golden Guardian fights another target creature you control. When Golden Guardian dies this turn, return it to the battlefield transformed under your control.

Gold-Forge Garrison

(Transforms from Golden Guardian.)
: Add two mana of any one color.
, : Create a 4/4 colorless Golem artifact creature token.

8.1 /10
$0.89
Harvestrite Host

Harvestrite Host

Creature — Rabbit Citizen (3/3)

Whenever Harvestrite Host or another Rabbit you control enters, target creature you control gets +1/+0 until end of turn. Then draw a card if this is the second time this ability has resolved this turn.

4.8 /10
$0.04
Horror of Horrors

Horror of Horrors

Enchantment

Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

1.5 /10
$3.74
Hot Soup

Hot Soup

Artifact — Equipment

Equipped creature can't be blocked.
Whenever equipped creature is dealt damage, destroy it.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

6.9 /10
$0.28
Hunters Talent

Hunter's Talent

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
When Hunter's Talent enters, target creature you control deals damage equal to its power to target creature you don't control.
: Level 2
Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn.
: Level 3
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.

6.8 /10
$0.16
Incendiary Flow

Incendiary Flow

Sorcery

Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

4 /10
$0.07
Inscription of Abundance

Inscription of Abundance

Instant

Kicker
Choose one. If this spell was kicked, choose any number instead.
• Put two +1/+1 counters on target creature.
• Target player gains X life, where X is the greatest power among creatures they control.
• Target creature you control fights target creature you don't control.

9.3 /10
$0.26
Insult  Injury

Insult // Injury

Sorcery // Sorcery

Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.

Injury

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Injury deals 2 damage to target creature and 2 damage to target player or planeswalker.

8.3 /10
--
Inviolability

Inviolability

Enchantment — Aura

Enchant creature
Prevent all damage that would be dealt to enchanted creature.

4.1 /10
$0.18
Jace Arcane Strategist

Jace, Arcane Strategist

Legendary Planeswalker — Jace

Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control.
+1: Draw a card.
-7: Creatures you control can't be blocked this turn.

6.2 /10
--
Jace Vryns Prodigy  Jace Telepath Unbound

Jace, Vryn's Prodigy // Jace, Telepath Unbound

Legendary Creature — Human Wizard // Legendary Planeswalker (0/2)

: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control.

Jace, Telepath Unbound

+1: Up to one target creature gets -2/-0 until your next turn.
-3: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead.
-9: You get an emblem with "Whenever you cast a spell, target opponent mills five cards."

8.2 /10
--
Jade Monolith

Jade Monolith

Artifact

: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.

4.9 /10
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