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Cards similar to Psychic Theft (400)

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Maestros Confluence

Maestros Confluence

Sorcery

Choose three. You may choose the same mode more than once.
• Return target monocolored instant or sorcery card from your graveyard to your hand.
• Target creature gets -3/-3 until end of turn.
• Goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

6.5 /10
$0.23
Memorys Journey

Memory's Journey

Instant

Target player shuffles up to three target cards from their graveyard into their library.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

6.5 /10
$0.19
Mimeofacture

Mimeofacture

Sorcery

Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it onto the battlefield under your control. Then that player shuffles.

1.4 /10
$0.29
Minds Desire

Mind's Desire

Sorcery

Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)

9.1 /10
$0.79
Molten Impact

Molten Impact

Sorcery

Molten Impact deals 4 damage to target creature or planeswalker. If excess damage was dealt this way, note that excess damage, then you get a one-time boon with "When you cast an instant or sorcery spell, this boon deals damage equal to the noted number to target creature or planeswalker an opponent controls."

10 /10
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Nostalgic Dreams

Nostalgic Dreams

Sorcery

As an additional cost to cast this spell, discard X cards.
Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.

5.2 /10
$2.98
Personal Tutor

Personal Tutor

Sorcery

Search your library for a sorcery card, reveal it, then shuffle and put that card on top.

9 /10
$5.31
Pieces of the Puzzle

Pieces of the Puzzle

Sorcery

Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.

4.8 /10
$0.10
Piercing Rays

Piercing Rays

Sorcery

Exile target tapped creature.
Forecast — , Reveal Piercing Rays from your hand: Tap target untapped creature. (Activate this ability only during your upkeep and only once each turn.)

4.4 /10
$0.03
Pillage the Bog

Pillage the Bog

Sorcery

Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

4.9 /10
$2.06
Plan the Heist

Plan the Heist

Sorcery

Surveil 3 if you have no cards in hand. Then draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

4.3 /10
$0.02
Praetors Grasp

Praetor's Grasp

Sorcery

Search target opponent's library for a card and exile it face down. Then that player shuffles. You may look at and play that card for as long as it remains exiled.

9.6 /10
~$15
Pulling Teeth

Pulling Teeth

Sorcery

Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

4 /10
$0.11
Replication Technique

Replication Technique

Sorcery

Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)
Create a token that's a copy of target permanent you control.

8.4 /10
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Rhythmic Water Vortex

Rhythmic Water Vortex

Sorcery

Return up to two target creatures to their owner's hand.
Search your library and/or graveyard for a card named Mu Yanling, reveal it, and put it into your hand. If you searched your library this way, shuffle.

0.8 /10
$0.11
Rivers Rebuke

River's Rebuke

Sorcery

Return all nonland permanents target player controls to their owner's hand.

9.1 /10
$0.55
Rush of Ice

Rush of Ice

Sorcery

Tap target creature. It doesn't untap during its controller's next untap step.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

3.3 /10
$0.05
Scarscale Ritual

Scarscale Ritual

Sorcery

As an additional cost to cast this spell, put a -1/-1 counter on a creature you control.
Draw two cards.

3.1 /10
$0.17
Sea Gods Revenge

Sea God's Revenge

Sorcery

Return up to three target creatures your opponents control to their owners' hands. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

2.1 /10
$0.06
Sirens Call

Siren's Call

Instant

Cast this spell only during an opponent's turn, before attackers are declared.
Creatures the active player controls attack this turn if able.
At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.

3.6 /10
$0.24
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