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Cards similar to Root Maze (400)

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Arachnus Web

Arachnus Web

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.

6.4 /10
$0.06
Arasta of the Endless Web

Arasta of the Endless Web

Legendary Enchantment Creature — Spider (3/5)

Reach
Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.

9.6 /10
$0.23
Arcane Flight

Arcane Flight

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has flying.

5.2 /10
$0.06
Archery Training

Archery Training

Enchantment — Aura

Enchant creature
At the beginning of your upkeep, you may put an arrow counter on Archery Training.
Enchanted creature has ": This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."

4.3 /10
$0.37
Archetype of Endurance

Archetype of Endurance

Enchantment Creature — Boar (6/5)

Creatures you control have hexproof.
Creatures your opponents control lose hexproof and can't have or gain hexproof.

9 /10
$0.92
Armor of Faith

Armor of Faith

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1.
: Enchanted creature gets +0/+1 until end of turn.

2.3 /10
--
Armor of Thorns

Armor of Thorns

Enchantment — Aura

You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant nonblack creature
Enchanted creature gets +2/+2.

1.6 /10
--
Artifact Ward

Artifact Ward

Enchantment — Aura

Enchant creature
Enchanted creature can't be blocked by artifact creatures.
Prevent all damage that would be dealt to enchanted creature by artifact sources.
Enchanted creature can't be the target of abilities from artifact sources.

2.1 /10
$0.42
Artificers Hex

Artificer's Hex

Enchantment — Aura

Enchant Equipment
At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.

3.5 /10
$0.11
Asceticism

Asceticism

Enchantment

Creatures you control have hexproof.
: Regenerate target creature. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)

9.6 /10
$3.53
Aspect of Wolf

Aspect of Wolf

Enchantment — Aura

Enchant creature
Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.

3.3 /10
--
Assault Formation

Assault Formation

Enchantment

Each creature you control assigns combat damage equal to its toughness rather than its power.
: Target creature with defender can attack this turn as though it didn't have defender.
: Creatures you control get +0/+1 until end of turn.

8.9 /10
$0.93
Autumnal Gloom  Ancient of the Equinox

Autumnal Gloom // Ancient of the Equinox

Enchantment // Creature — Treefolk (0/0)

: Mill a card.
Delirium — At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom.

Ancient of the Equinox

Trample, hexproof

2.6 /10
$0.08
Awakening Zone

Awakening Zone

Enchantment

At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add ."

9.4 /10
$1.03
Awesome Presence

Awesome Presence

Enchantment — Aura

Enchant creature
Enchanted creature can't be blocked unless defending player pays for each creature they control that's blocking it.

3.7 /10
$0.17
Ayulas Influence

Ayula's Influence

Enchantment

Discard a land card: Create a 2/2 green Bear creature token.

7.7 /10
$0.52
Backfire

Backfire

Enchantment — Aura

Enchant creature
Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller.

2.2 /10
$2.71
Bamboo Grove Archer

Bamboo Grove Archer

Enchantment Creature — Snake Archer (3/3)

Defender, reach
Channel — , Discard Bamboo Grove Archer: Destroy target creature with flying.

5.3 /10
$0.03
Barbarian Class

Barbarian Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
: Level 2
Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.
: Level 3
Creatures you control have haste.

8.8 /10
$0.29
Barbed Foliage

Barbed Foliage

Enchantment

Whenever a creature attacks you, it loses flanking until end of turn.
Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it.

1 /10
$0.21
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