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Cards similar to Savaen Elves (400)

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Courser of Kruphix

Courser of Kruphix

Enchantment Creature — Centaur (2/4)

Play with the top card of your library revealed.
You may play lands from the top of your library.
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.

9.7 /10
$1.05
Cultivator Colossus

Cultivator Colossus

Creature — Plant Beast (0/0)

Trample
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When Cultivator Colossus enters the battlefield, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.

9.4 /10
~$11
Deeproot Historian

Deeproot Historian

Creature — Merfolk Druid (3/3)

Merfolk and Druid cards in your graveyard have retrace. (You may cast cards with retrace from your graveyard by discarding a land card in addition to paying their other costs.)

7.5 /10
$0.22
Deeproot Wayfinder

Deeproot Wayfinder

Creature — Merfolk Scout (2/3)

Whenever Deeproot Wayfinder deals combat damage to a player or battle, surveil 1, then you may return a land card from your graveyard to the battlefield tapped. (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)

7.1 /10
$0.29
Dirtcowl Wurm

Dirtcowl Wurm

Creature — Wurm (3/4)

Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.

6 /10
$2.89
Dryad Greenseeker

Dryad Greenseeker

Creature — Dryad (1/3)

: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.

5.6 /10
$0.09
Dnedain Rangers

Dúnedain Rangers

Creature — Human Ranger (4/4)

Landfall — Whenever a land enters the battlefield under your control, if you don't control a Ring-bearer, the Ring tempts you.

6.5 /10
$0.02
Earthquake Dragon

Earthquake Dragon

Creature — Elemental Dragon (10/10)

This spell costs less to cast, where X is the total mana value of Dragons you control.
Flying, trample
, Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand.

9.1 /10
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Eccentric Farmer

Eccentric Farmer

Creature — Human Peasant (2/3)

When Eccentric Farmer enters the battlefield, mill three cards, then you may return a land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)

6.1 /10
$0.03
Elvish Rejuvenator

Elvish Rejuvenator

Creature — Elf Druid (1/1)

When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.

8.7 /10
$0.07
Emperors Vanguard

Emperor's Vanguard

Creature — Human Scout (4/3)

Whenever Emperor's Vanguard deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

2.9 /10
$0.13
Evolution Sage

Evolution Sage

Creature — Elf Druid (3/2)

Landfall — Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

9.9 /10
$1.96
Excavating Anurid

Excavating Anurid

Creature — Frog Beast (4/4)

When Excavating Anurid enters the battlefield, you may sacrifice a land. If you do, draw a card.
Threshold — As long as seven or more cards are in your graveyard, Excavating Anurid gets +1/+1 and has vigilance.

5.1 /10
$0.02
Faadiyah Seer

Fa'adiyah Seer

Creature — Human Shaman (1/1)

: Draw a card and reveal it. If it isn't a land card, discard it.

3.7 /10
$0.12
Fallow Wurm

Fallow Wurm

Creature — Wurm (4/4)

When Fallow Wurm enters the battlefield, sacrifice it unless you discard a land card.

1.2 /10
$0.25
Feral Deceiver

Feral Deceiver

Creature — Spirit (3/2)

: Look at the top card of your library.
: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Activate only once each turn.

0.5 /10
$0.06
Floriferous Vinewall

Floriferous Vinewall

Creature — Plant Wall (0/2)

Defender
When Floriferous Vinewall enters the battlefield, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

5.7 /10
$0.02
Goblin Guide

Goblin Guide

Creature — Goblin Scout (2/2)

Haste
Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.

5.7 /10
$3.02
Grazing Gladehart

Grazing Gladehart

Creature — Antelope (2/2)

Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life.

6.8 /10
$0.37
Greensleeves MaroSorcerer

Greensleeves, Maro-Sorcerer

Legendary Creature — Elemental (0/0)

Protection from planeswalkers and from Wizards
Greensleeves, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
Landfall — Whenever a land enters the battlefield under your control, create a 3/3 green Badger creature token.

9.3 /10
~$18
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