Creature — Angel (3/3)
Flash
Flying
Whenever Sigarda's Vanguard enters the battlefield or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.
Creature — Angel (3/3)
Flying
When Sigardian Savior enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.
Creature — Human Knight (0/0)
Flying, vigilance
Silverwing Squadron's power and toughness are each equal to the number of creatures you control.
Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.
Creature — Bird Advisor (3/3)
Flying
When Skyboon Evangelist enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.)
Whenever a creature with a counter on it attacks one of your opponents, that creature gains flying until end of turn.
Creature — Cat Knight (2/3)
Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)
Creature — Human Soldier (2/2)
Flying
Double strike (This creature deals both first-strike and regular combat damage.)
Creature — Griffin (3/2)
Assist (Another player can pay up to of this spell's cost.)
Flying
When Skystreamer enters the battlefield, target player gains 4 life.
Creature — Dinosaur (3/5)
Flying
When Soaring Sandwing enters the battlefield, you gain 3 life.
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature — Spirit Soldier (2/2)
Flash
Flying
When Soldier of the Grey Host enters the battlefield, target creature gets +2/+0 until end of turn.
Creature — Hippogriff Spirit (3/4)
Flying
When Soul-Guide Gryff enters the battlefield, exile up to one target card from a graveyard.
Creature — Bird Citizen (3/3)
Flying
When Speakeasy Server enters the battlefield, you gain 1 life for each other creature you control.
Creature — Spirit Soldier (2/5)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.
Creature — Spirit (2/3)
As long as Spectral Guardian is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.)
Creature — Kor Spirit (2/2)
Flying
: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.
Creature — Cat Spirit (4/5)
Flying
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Creature — Spirit (2/4)
Flying
Other creatures you control with flying get +0/+1.
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