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Cards similar to Soothsaying (400)

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Farsight Ritual

Farsight Ritual

Instant

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Look at the top four cards of your library. If this spell was bargained, look at the top eight cards of your library instead. Put two of them into your hand and the rest on the bottom of your library in a random order.

6.1 /10
$0.24
Feral Encounter

Feral Encounter

Sorcery

Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control.

6.2 /10
$0.09
Fight Rigging

Fight Rigging

Enchantment

Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.

8.9 /10
$0.63
Floriferous Vinewall

Floriferous Vinewall

Creature — Plant Wall (0/2)

Defender
When Floriferous Vinewall enters, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

6 /10
$0.03
Frontier Seeker

Frontier Seeker

Creature — Human Scout (2/1)

When Frontier Seeker enters, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

3.2 /10
$0.05
Genesis Hydra

Genesis Hydra

Creature — Plant Hydra (0/0)

When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.
Genesis Hydra enters with X +1/+1 counters on it.

9.3 /10
$0.16
Genesis Ultimatum

Genesis Ultimatum

Sorcery

Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.

9.1 /10
$0.61
Genesis Wave

Genesis Wave

Sorcery

Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.

9.5 /10
$1.45
Gishath Suns Avatar

Gishath, Sun's Avatar

Legendary Creature — Dinosaur Avatar (7/6)

Vigilance, trample, haste
Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.

9.3 /10
$3.33
Glimpse the Impossible

Glimpse the Impossible

Sorcery

Exile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this creature: Add ."

8.1 /10
$0.09
Glowcap Lantern

Glowcap Lantern

Artifact — Equipment

Equipped creature has "You may look at the top card of your library any time" and "Whenever this creature attacks, it explores." (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Equip

6.4 /10
$0.04
Golos Tireless Pilgrim

Golos, Tireless Pilgrim

Legendary Artifact Creature — Scout (3/5)

When Golos, Tireless Pilgrim enters, you may search your library for a land card, put that card onto the battlefield tapped, then shuffle.
: Exile the top three cards of your library. You may play them this turn without paying their mana costs.

10 /10
$2.55
Harald King of Skemfar

Harald, King of Skemfar

Legendary Creature — Elf Warrior (3/2)

Menace (This creature can't be blocked except by two or more creatures.)
When Harald, King of Skemfar enters, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

7.7 /10
$0.11
Harper Recruiter

Harper Recruiter

Creature — Human Warrior (3/1)

Flying
Whenever Harper Recruiter attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order.

7.3 /10
$0.07
Hew the Entwood

Hew the Entwood

Sorcery

Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order.

5.2 /10
$0.25
Horn of the Mark

Horn of the Mark

Legendary Artifact

Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

8.8 /10
$0.29
Howlpack Piper  Wildsong Howler

Howlpack Piper // Wildsong Howler

Creature — Human Werewolf // Creature — Werewolf (2/2)

This spell can't be countered.
, : You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Wildsong Howler

Whenever this creature enters or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

8 /10
$0.45
Howltooth Hollow

Howltooth Hollow

Land

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Howltooth Hollow enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if each player has no cards in hand.

3.6 /10
$0.54
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