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Cards similar to Spikeshot Elder (400)

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Fireslinger

Fireslinger

Creature — Human Wizard (1/1)

: Fireslinger deals 1 damage to any target and 1 damage to you.

5.4 /10
$0.21
Flameblast Dragon

Flameblast Dragon

Creature — Dragon (5/5)

Flying
Whenever Flameblast Dragon attacks, you may pay . If you do, Flameblast Dragon deals X damage to any target.

7.3 /10
$0.49
Flamekin Spitfire

Flamekin Spitfire

Creature — Elemental Shaman (1/1)

: Flamekin Spitfire deals 1 damage to any target.

1.3 /10
$0.18
Forgeborn Oreads

Forgeborn Oreads

Enchantment Creature — Nymph (4/2)

Constellation — Whenever Forgeborn Oreads or another enchantment enters the battlefield under your control, Forgeborn Oreads deals 1 damage to any target.

5.8 /10
$0.27
Foundry Champion

Foundry Champion

Creature — Elemental Soldier (4/4)

When Foundry Champion enters the battlefield, it deals damage to any target equal to the number of creatures you control.
: Foundry Champion gets +1/+0 until end of turn.
: Foundry Champion gets +0/+1 until end of turn.

3.6 /10
$0.09
Frostwielder

Frostwielder

Creature — Human Shaman (1/2)

If a creature dealt damage by Frostwielder this turn would die, exile it instead.
: Frostwielder deals 1 damage to any target.

4.6 /10
$0.21
Goblin Artillery

Goblin Artillery

Creature — Goblin Warrior (1/3)

: Goblin Artillery deals 2 damage to any target and 3 damage to you.

4.6 /10
$0.13
Goblin Dynamo

Goblin Dynamo

Creature — Goblin Mutant (4/4)

: Goblin Dynamo deals 1 damage to any target.
, , Sacrifice Goblin Dynamo: It deals X damage to any target.

1.5 /10
$0.10
Goblin Girder Gang

Goblin Girder Gang

Creature — Goblin Employee (0/4)

Reach
Whenever you roll a die, if the result isn't stored on Goblin Girder Gang, you may store that result on it. When you do, Goblin Girder Gang deals 1 damage to any target without a hat.
Goblin Girder Gang gets +1/+0 for each result stored on it.

0.2 /10
$0.03
Goblin Medics

Goblin Medics

Creature — Goblin Shaman (1/1)

Whenever Goblin Medics becomes tapped, it deals 1 damage to any target.

4.8 /10
$0.05
Goblin Sharpshooter

Goblin Sharpshooter

Creature — Goblin (1/1)

Goblin Sharpshooter doesn't untap during your untap step.
Whenever a creature dies, untap Goblin Sharpshooter.
: Goblin Sharpshooter deals 1 damage to any target.

9 /10
~$22
Granger Guildmage

Granger Guildmage

Creature — Human Wizard (1/1)

, : Granger Guildmage deals 1 damage to any target and 1 damage to you.
, : Target creature gains first strike until end of turn.

0.6 /10
$0.12
Hagi Mob

Hagi Mob

Creature — Troll Berserker (5/4)

Boast — : Hagi Mob deals 1 damage to any target. (Activate only if this creature attacked this turn and only once each turn.)

1.7 /10
$0.01
Hatchet Bully

Hatchet Bully

Creature — Goblin Warrior (3/3)

, , Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to any target.

0.6 /10
$0.20
Havoc Jester

Havoc Jester

Creature — Devil (5/5)

Whenever you sacrifice a permanent, Havoc Jester deals 1 damage to any target.

6.8 /10
$0.19
Hurler Cyclops

Hurler Cyclops

Creature — Cyclops (5/4)

, Sacrifice another creature: Hurler Cyclops deals 1 damage to any target.

2 /10
$0.03
Icatian Javelineers

Icatian Javelineers

Creature — Human Soldier (1/1)

Icatian Javelineers enters the battlefield with a javelin counter on it.
, Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.

2.1 /10
$0.20
IllTempered Loner  Howlpack Avenger

Ill-Tempered Loner // Howlpack Avenger

Creature — Human Werewolf // Creature — Werewolf (3/3)

Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target.
: Ill-Tempered Loner gets +2/+0 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Howlpack Avenger

Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target.
: Howlpack Avenger gets +2/+0 until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

8.3 /10
$0.33
Invasion of Tarkir  Defiant Thundermaw

Invasion of Tarkir // Defiant Thundermaw

Battle — Siege // Creature — Dragon (0/0)

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Tarkir enters the battlefield, reveal any number of Dragon cards from your hand. When you do, Invasion of Tarkir deals X plus 2 damage to any other target, where X is the number of cards revealed this way. (X can be 0.)

Defiant Thundermaw

Flying, trample
Whenever a Dragon you control attacks, it deals 2 damage to any target.

7.6 /10
$3.43
Irencrag Pyromancer

Irencrag Pyromancer

Creature — Human Wizard (0/4)

Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target.

7.6 /10
$0.26
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