Legendary Planeswalker — Vivien
+2: Put two +1/+1 counters on up to one target creature.
?3: Target creature you control deals damage equal to its power to target creature you don't control.
?9: Creatures you control get +4/+4 and gain trample until end of turn.
Creature — Elemental (4/4)
At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."
Creature — Lizard (7/7)
Trample
Whenever Aetherwind Basker enters the battlefield or attacks, you get (an energy counter) for each creature you control.
Pay : Aetherwind Basker gets +1/+1 until end of turn.
Enchantment Creature — Nymph (1/1)
Lifelink
, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.
Creature — Goblin Artificer (1/2)
Modified creatures you control have menace.
When Artillery Enthusiast enters the battlefield, you may discard a card. If you do, seek a card with mana value equal to that card's mana value.
Creature — Human Cleric (1/1)
Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
Creature — Elemental (1/1)
Trample
Tap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn.
Creature — Plant Mercenary (4/4)
Reach
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.
Snow Creature — Wurm (4/4)
Trample
: Conifer Wurm gets +X/+X until end of turn, where X is the number of snow permanents you control.
Creature — Human Spellshaper (1/1)
, , Discard a card: Target creature gets +2/+2 until end of turn.
Creature — Dryad Spellshaper (2/2)
, , Discard a card: X target lands become Forests until end of turn.
Enchantment Creature — Human (2/3)
Creature and enchantment spells you control can't be countered.
: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
Creature — Human Cleric (1/2)
, : Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.
Creature — Human Scout (0/1)
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
When this creature dies, put its counters on target creature you control.
Creature — Wolf (5/3)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.)
Creature — Jackal Warrior (1/2)
Menace
Whenever you cycle or discard a card, Flameblade Adept gets +1/+0 until end of turn.
Creature — Boar (2/2)
Flinthoof Boar gets +1/+1 as long as you control a Mountain.
: Flinthoof Boar gains haste until end of turn. (It can attack and this turn.)
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