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Cards similar to Stampede Driver (400)

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Vivien of the Arkbow

Vivien of the Arkbow

Legendary Planeswalker — Vivien

+2: Put two +1/+1 counters on up to one target creature.
?3: Target creature you control deals damage equal to its power to target creature you don't control.
?9: Creatures you control get +4/+4 and gain trample until end of turn.

4.6 /10
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Wall of Wood

Wall of Wood

Creature — Wall (0/3)

Defender (This creature can't attack.)

2.6 /10
~$24
Whisperwood Elemental

Whisperwood Elemental

Creature — Elemental (4/4)

At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."

7.4 /10
$0.79
Willow Elf

Willow Elf

Creature — Elf (1/1)

1.4 /10
$0.17
Woodland Druid

Woodland Druid

Creature — Human Druid (1/2)

3.4 /10
$0.12
Aetherwind Basker

Aetherwind Basker

Creature — Lizard (7/7)

Trample
Whenever Aetherwind Basker enters the battlefield or attacks, you get (an energy counter) for each creature you control.
Pay : Aetherwind Basker gets +1/+1 until end of turn.

5 /10
$0.35
Alseid of Lifes Bounty

Alseid of Life's Bounty

Enchantment Creature — Nymph (1/1)

Lifelink
, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.

9.4 /10
$0.28
Artillery Enthusiast

Artillery Enthusiast

Creature — Goblin Artificer (1/2)

Modified creatures you control have menace.
When Artillery Enthusiast enters the battlefield, you may discard a card. If you do, seek a card with mana value equal to that card's mana value.

10 /10
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Benevolent Bodyguard

Benevolent Bodyguard

Creature — Human Cleric (1/1)

Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.

8.1 /10
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Bramblesnap

Bramblesnap

Creature — Elemental (1/1)

Trample
Tap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn.

1.9 /10
$0.09
Cactusfolk Sureshot

Cactusfolk Sureshot

Creature — Plant Mercenary (4/4)

Reach
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.

5.3 /10
$0.07
Conifer Wurm

Conifer Wurm

Snow Creature — Wurm (4/4)

Trample
: Conifer Wurm gets +X/+X until end of turn, where X is the number of snow permanents you control.

6.6 /10
$0.08
Deepwood Drummer

Deepwood Drummer

Creature — Human Spellshaper (1/1)

, , Discard a card: Target creature gets +2/+2 until end of turn.

0.7 /10
$0.09
Deepwood Elder

Deepwood Elder

Creature — Dryad Spellshaper (2/2)

, , Discard a card: X target lands become Forests until end of turn.

1.1 /10
$0.43
Destiny Spinner

Destiny Spinner

Enchantment Creature — Human (2/3)

Creature and enchantment spells you control can't be countered.
: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.

9.8 /10
$0.38
Devoted Caretaker

Devoted Caretaker

Creature — Human Cleric (1/2)

, : Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.

5 /10
$3.51
Enduring Bondwarden

Enduring Bondwarden

Creature — Human Scout (0/1)

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
When this creature dies, put its counters on target creature you control.

4.7 /10
$0.05
Fang of the Pack

Fang of the Pack

Creature — Wolf (5/3)

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.)

2.6 /10
$0.17
Flameblade Adept

Flameblade Adept

Creature — Jackal Warrior (1/2)

Menace
Whenever you cycle or discard a card, Flameblade Adept gets +1/+0 until end of turn.

3.5 /10
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Flinthoof Boar

Flinthoof Boar

Creature — Boar (2/2)

Flinthoof Boar gets +1/+1 as long as you control a Mountain.
: Flinthoof Boar gains haste until end of turn. (It can attack and this turn.)

1.8 /10
$0.08
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