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Cards similar to Stand Firm (400)

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Barge In

Barge In

Instant

Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn.

6.3 /10
$0.09
Bathe in Light

Bathe in Light

Instant

Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.

4.9 /10
$0.27
Battlefield Promotion

Battlefield Promotion

Instant

Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.

4.8 /10
$0.05
Built to Smash

Built to Smash

Instant

Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.

7.1 /10
$0.07
Canopy Claws

Canopy Claws

Instant

Target creature loses flying until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1.1 /10
$0.11
Center Soul

Center Soul

Instant

Target creature you control gains protection from the color of your choice until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

4.8 /10
$0.02
Cerulean Wisps

Cerulean Wisps

Instant

Target creature becomes blue until end of turn. Untap that creature.
Draw a card.

8.7 /10
~$10
Chaos Charm

Chaos Charm

Instant

Choose one —
• Destroy target Wall.
• Chaos Charm deals 1 damage to target creature.
• Target creature gains haste until end of turn.

2.9 /10
$0.12
Charge Through

Charge Through

Instant

Target creature gains trample until end of turn.
Draw a card.

8.5 /10
$0.07
Coordinated Assault

Coordinated Assault

Instant

Up to two target creatures each get +1/+0 and gain first strike until end of turn.

3.5 /10
$0.07
Courageous Resolve

Courageous Resolve

Instant

Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)
Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.

5.8 /10
$0.25
Crimson Wisps

Crimson Wisps

Instant

Target creature becomes red and gains haste until end of turn.
Draw a card.

9.1 /10
$6.00
Cruel Feeding

Cruel Feeding

Instant

Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each get +1/+0 and gain lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

2.4 /10
$0.05
Dauntless Onslaught

Dauntless Onslaught

Instant

Up to two target creatures each get +2/+2 until end of turn.

2 /10
--
Defend the Campus

Defend the Campus

Instant

Choose one —
• Creatures you control get +1/+1 until end of turn.
• Destroy target creature with power 4 or greater.

3 /10
$0.02
Defy Gravity

Defy Gravity

Instant

Target creature gains flying until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

5.8 /10
$0.18
Diminish

Diminish

Instant

Target creature has base power and toughness 1/1 until end of turn.

4 /10
$0.04
Dreadmaws Ire

Dreadmaw's Ire

Instant

Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."

6.8 /10
$0.06
Dwarven Song

Dwarven Song

Instant

One or more target creatures become red until end of turn.

1.1 /10
$2.76
Ebony Charm

Ebony Charm

Instant

Choose one —
• Target opponent loses 1 life and you gain 1 life.
• Exile up to three target cards from a single graveyard.
• Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

4.6 /10
$0.21
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