Creature — Human Wizard (1/3)
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Creature — Vedalken Employee (2/2)
When Seasoned Buttoneer enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Enchantment Creature — Chimera (3/2)
Flying
At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand.
Creature — Human Pirate (2/1)
Raid — When Shipwreck Looter enters the battlefield, if you attacked this turn, you may draw a card. If you do, discard a card.
Creature — Fish (0/5)
When Shipwreck Moray enters the battlefield, you get (four energy counters).
Pay : Shipwreck Moray gets +2/-2 until end of turn.
Creature — Spirit (1/2)
When Shipwreck Sifters enters the battlefield, draw a card, then discard a card.
Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on Shipwreck Sifters.
Artifact Creature — Human Soldier (1/2)
Flash
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Benediction of the Omnissiah — When Sicarian Infiltrator enters the battlefield, draw a card.
Creature — Merfolk Wizard (2/1)
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay .
When Silvergill Adept enters the battlefield, draw a card.
Creature — Siren Pirate (1/2)
Flying
When Siren Lookout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature — Squid (3/2)
Defender
Landfall — Whenever a land enters the battlefield under your control, Skyclave Squid can attack this turn as though it didn't have defender.
Creature — Fish (3/3)
Flying
Whenever an artifact enters the battlefield under your control, you may draw a card. If you do, discard a card.
Creature — Elemental (3/3)
When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Creature — Bird Warrior (2/2)
Flying
When Soaring Show-Off enters the battlefield, each player draws a card.
Creature — Illusion (2/2)
Flying
Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield.
Artifact // Creature — Spirit (0/0)
Soulcipher Board enters the battlefield with three omen counters on it.
, : Look at the top two cards of your library. Put one of them into your graveyard.
Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from Soulcipher Board. Then if it has no omen counters on it, transform it.
Cipherbound Spirit
Flying
Cipherbound Spirit can block only creatures with flying.
: Draw two cards, then discard a card.
Creature — Illusion (0/0)
You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature — Spirit Wizard (3/2)
Flying
When Spectral Arcanist enters the battlefield, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Creature — Human Wizard (1/1)
When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
Creature — Bird (1/1)
Flying
When Spire Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
Creature — Gargoyle Illusion (3/2)
Reveal Spire Phantasm as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card.
Flying
When Spire Phantasm enters the battlefield, if you guessed correctly for a card named Spire Phantasm, draw a card.
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