Enchantment — Aura
Enchant creature
Enchanted creature has ": Add one mana of any color."
Creature — Human Wizard (1/1)
, : Add one mana of any color.
, : Prevent the next 1 damage that would be dealt to any target this turn.
Creature — Snake Druid (2/4)
: Add one mana of any color.
, Exert Oasis Ritualist: Add two mana of any one color. (An exerted creature won't untap during your next untap step.)
Creature — Human Peasant (1/3)
: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
, : Target player mills three cards. (They put the top three cards of their library into their graveyard.)
Creature — Frog (1/1)
Reach
: Add one mana of any color.
: Poison Dart Frog gains deathtouch until end of turn.
Creature — Elf Druid Scout (1/1)
: Add one mana of any color that a land an opponent controls could produce.
Creature — Human Druid (1/2)
Reclusive Taxidermist gets +3/+2 as long as there are four or more creature cards in your graveyard.
: Add one mana of any color.
Creature — Plant Horror (2/2)
: Add one mana of any color.
: Add two mana of any one color. Spend this mana only to cast spells from your graveyard.
, , Exile Rootcoil Creeper: Return target card with flashback you own from exile to your hand.
Creature — Human Druid (1/1)
: Add one mana of any color that a land an opponent controls could produce.
Creature — Tyranid (2/4)
Reach, deathtouch
Hypertoxic Miasma — All lands have ": Add one mana of any color" and lose all other abilities.
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has ": Add one mana of any color."
Creature — Human Werewolf // Creature — Werewolf (2/3)
: Add one mana of any color.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Blossom-Clad Werewolf
: Add two mana of any one color.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature — Human Shaman (1/1)
: Add one mana of any color.
, : Another target creature gets +3/+3 and gains trample until end of turn.
Legendary Planeswalker — Wrenn
Lands you control have ": Add one mana of any color."
+1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land.
?2: Mill three cards. You may put a permanent card from among the milled cards into your hand.
?7: You get an emblem with "You may play lands and cast permanent spells from your graveyard."
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