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Cards similar to Uncovered Clues (400)

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Acid Rain

Acid Rain

Sorcery

Destroy all Forests.

3 /10
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Ancestral Reminiscence

Ancestral Reminiscence

Sorcery

Draw three cards, then discard a card.

5 /10
$0.02
Arcanists Owl

Arcanist's Owl

Artifact Creature — Bird (3/3)

Flying
When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

6.1 /10
$0.06
Argivian Restoration

Argivian Restoration

Sorcery

Return target artifact card from your graveyard to the battlefield.

6.2 /10
$0.23
Arm with Aether

Arm with Aether

Sorcery

Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."

4.1 /10
$0.17
Asinine Antics

Asinine Antics

Sorcery

You may cast Asinine Antics as though it had flash if you pay more to cast it.
For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)

7.5 /10
$2.10
Beacon Bolt

Beacon Bolt

Sorcery

Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

6.6 /10
$0.17
Braingeyser

Braingeyser

Sorcery

Target player draws X cards.

6.3 /10
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Callous Dismissal

Callous Dismissal

Sorcery

Return target nonland permanent to its owner's hand.
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

6.2 /10
$0.05
Churning Eddy

Churning Eddy

Sorcery

Return target creature and target land to their owners' hands.

1 /10
$0.06
Compelling Argument

Compelling Argument

Sorcery

Target player mills five cards.
Cycling (, Discard this card: Draw a card.)

4.9 /10
$0.16
Concentrate

Concentrate

Sorcery

Draw three cards.

6.7 /10
$0.23
Contentious Plan

Contentious Plan

Sorcery

Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Draw a card.

9.4 /10
$0.20
Crashing Tide

Crashing Tide

Sorcery

This spell has flash as long as you control a Merfolk.
Return target creature to its owner's hand.
Draw a card.

4.4 /10
$0.04
Cruel Fate

Cruel Fate

Sorcery

Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard and the rest on top of their library in any order.

0.6 /10
$0.91
Cultivate

Cultivate

Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

10 /10
$0.58
Cut the Tethers

Cut the Tethers

Sorcery

For each Spirit, return it to its owner's hand unless that player pays .

0.1 /10
$0.07
Displacement Wave

Displacement Wave

Sorcery

Return all nonland permanents with mana value X or less to their owners' hands.

7 /10
$1.20
Distorting Wake

Distorting Wake

Sorcery

Return X target nonland permanents to their owners' hands.

7.3 /10
$1.05
Drag Under

Drag Under

Sorcery

Return target creature to its owner's hand.
Draw a card.

4.1 /10
$0.04
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