Sorcery
Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.
Sorcery
All creatures get -2/-2 until end of turn.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Sorcery
Destroy target creature or planeswalker.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Sorcery
Casualty 1
Target creature an opponent controls perpetually gets -0/-3.
Sorcery
Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn.
Sorcery
Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life.
Sorcery
Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest.
Sorcery
Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.
Sorcery
Touch of Death deals 1 damage to target player or planeswalker. You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.
Sorcery
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Search your library for a nonlegendary card, put that card into your graveyard, then shuffle.
Sorcery
Vampiric Touch deals 2 damage to target opponent or planeswalker and you gain 2 life.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.