Creature — Beast (5/5)
Shroud (This creature can't be the target of spells or abilities.)
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Creature — Phyrexian Spider (2/4)
Reach (This creature can block creatures with flying.)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Creature — Lizard (2/2)
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax.
Creature — Plant Elemental (4/4)
When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature — Beast (3/3)
Whenever Blossoming Bogbeast attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn.
Creature — Snake (3/3)
: Boa Constrictor gets +3/+3 until end of turn.
Creature — Beast (2/2)
Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn.
Creature — Treefolk Shaman (2/4)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Whenever a player casts a Goblin spell, you may pay . If you do, you gain 2 life.
Creature — Beast // Creature — Phyrexian Beast (4/5)
: Transform Bonded Herdbeast. Activate only as a sorcery. ( can be paid with either or 2 life.)
Plated Kilnbeast
Menace (This creature can't be blocked except by two or more creatures.)
Creature — Elemental (0/3)
Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn.
Creature — Elemental (4/4)
Whenever an Aura becomes attached to Bramble Elemental, create two 1/1 green Saproling creature tokens.
Creature — Dryad (4/4)
Whenever another nontoken creature enters the battlefield, you may pay . If you do, that creature's controller creates a token that's a copy of that creature.
Creature — Elemental (6/6)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Creature — Incarnation (3/3)
Trample
As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
Creature — Plant Hydra (6/6)
Trample
Domain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.
Creature — Spirit (3/3)
Whenever you cast a Spirit or Arcane spell, put a +1/+1 counter on target creature.
Creature — Wolf (3/3)
Flash (You may cast this spell any time you could cast an instant.)
When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn.
Creature — Rhino Warrior (6/6)
Trample
When Bribe Taker enters the battlefield, for each kind of counter on permanents you control, you may put your choice of a +1/+1 counter or a counter of that kind on Bribe Taker.
Creature — Boar (4/3)
Bristling Boar can't be blocked by more than one creature.
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