Creature — Elf (1/1)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Deranged Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.
Squirrel creatures get +1/+1.
Creature — Dragon (4/4)
Flying
When Destructor Dragon dies, destroy target noncreature permanent.
Creature — Wurm (3/4)
Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.
Creature — Elf Druid // Land (3/3)
When Disciple of Freyalise enters the battlefield, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
Garden of Freyalise
As Garden of Freyalise enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
: Add .
Creature — Hydra (3/3)
: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
As long as Domesticated Hydra is monstrous, it has trample.
Enchantment // Creature — Treefolk (0/0)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove.
Gnarled Grovestrider
Vigilance
Other creatures you control have vigilance.
Creature — Dragon Bard (4/3)
When Draconic Muralists dies, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
Creature — Elf (0/0)
Hexproof
Drove of Elves's power and toughness are each equal to the number of green permanents you control.
Creature — Human Druid (2/3)
Whenever you cast an Aura spell that targets Druid of Horns, create a 3/3 green Beast creature token.
Creature — Human Druid (2/3)
When Druid of Purification enters the battlefield, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
Creature — Dwarf Druid (2/2)
When Druid of the Emerald Grove enters the battlefield, search your library for up to two basic land cards and reveal them, then roll a d20.
9 or less | Put those cards into your hand, then shuffle.
10—19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle.
20+ | Put those cards onto the battlefield tapped, then shuffle.
Creature — Bear (2/2)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2.
Creature — Human Druid Warrior (2/2)
At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.
: Add .
Creature — Human Ranger (4/4)
Landfall — Whenever a land enters the battlefield under your control, if you don't control a Ring-bearer, the Ring tempts you.
Creature — Giant (4/3)
, : If Durkwood Tracker is on the battlefield, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker.
Legendary Creature — Elf Warrior (3/4)
Reach
Other Elf creatures you control get +1/+1.
Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control.
Creature — Squirrel Noble Advisor (4/4)
Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.)
Creature tokens you control are Squirrels in addition to their other creature types.
Other Squirrels you control get +1/+1.
Creature — Dinosaur (6/6)
Trample
When Earthshaker Dreadmaw enters the battlefield, draw a card for each other Dinosaur you control.
Creature — Giant Druid (6/6)
Trample
When Earthshaker Giant enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn.
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