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Cards similar to Blaze of Glory (400)

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Harms Way

Harm's Way

Instant

The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.

1.2 /10
$0.11
Head to Head

Head to Head

Instant

You and target opponent play Seven Questions with the top card of that player's library. If you win, prevent all damage that would be dealt this turn by a source of your choice. (To play Seven Questions, that player looks at the card, then you ask up to six yes-or-no questions about the card that they answer truthfully. You guess the card's name—that's question seven—then the player reveals the card.)

10 /10
$0.21
Heal

Heal

Instant

Prevent the next 1 damage that would be dealt to any target this turn.
Draw a card at the beginning of the next turn's upkeep.

4.4 /10
--
Healing Grace

Healing Grace

Instant

Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.

3.3 /10
$0.03
Heavens Gate

Heaven's Gate

Instant

One or more target creatures become white until end of turn.

4.4 /10
~$11
Indestructible Aura

Indestructible Aura

Instant

Prevent all damage that would be dealt to target creature this turn.

2.4 /10
$0.35
Karametras Blessing

Karametra's Blessing

Instant

Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

7.7 /10
$0.06
Lithomancers Focus

Lithomancer's Focus

Instant

Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.

1.4 /10
$0.06
Mending Hands

Mending Hands

Instant

Prevent the next 4 damage that would be dealt to any target this turn.

0.5 /10
$0.11
Now You See Me

Now You See Me . . .

Instant

Exile target creature you control, then return it to the battlefield under its owner's control with X +1/+1 counters on it, where X is the number of mirrors on walls you can see from your seat.

0.1 /10
$0.01
Piercing Light

Piercing Light

Instant

Piercing Light deals 2 damage to target attacking or blocking creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

2.7 /10
$0.02
Piety Charm

Piety Charm

Instant

Choose one —
• Destroy target Aura attached to a creature.
• Target Soldier creature gets +2/+2 until end of turn.
• Creatures you control gain vigilance until end of turn.

1.6 /10
$0.12
Pure Intentions

Pure Intentions

Instant — Arcane

Whenever a spell or ability an opponent controls causes you to discard cards this turn, return those cards from your graveyard to your hand.
When a spell or ability an opponent controls causes you to discard Pure Intentions, return Pure Intentions from your graveyard to your hand at the beginning of the next end step.

1.5 /10
$0.25
Reciprocate

Reciprocate

Instant

Exile target creature that dealt damage to you this turn.

4.2 /10
$0.33
Remove Enchantments

Remove Enchantments

Instant

Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control.

2.6 /10
$2.27
Reward the Faithful

Reward the Faithful

Instant

Any number of target players each gain life equal to the highest mana value among permanents you control.

2.9 /10
$0.13
Righteous Blow

Righteous Blow

Instant

Righteous Blow deals 2 damage to target attacking or blocking creature.

1.7 /10
$0.01
Scouts Warning

Scout's Warning

Instant

The next creature card you play this turn can be played as though it had flash.
Draw a card.

5.5 /10
$3.92
Searing Light

Searing Light

Instant

Destroy target attacking or blocking creature with power 2 or less.

0.8 /10
$0.03
Shielded Passage

Shielded Passage

Instant

Prevent all damage that would be dealt to target creature this turn.

3.1 /10
$0.05
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