Creature — Human Warrior (2/1)
Protection from Dragons
Dragon Hunter can block Dragons as though it had reach.
Creature — Fox Pilot (1/1)
When Dragonfly Pilot enters the battlefield, conjure a card named Dragonfly Suit into your hand.
Dragonfly Pilot crews Vehicles as though its power were 2 greater.
Creature — Human Wizard (0/2)
, : Tap target creature without flying.
Creature — Vampire Cleric (1/1)
Flying
, : Target attacking Vampire gets +1/+1 until end of turn.
Creature — Human Cleric (1/1)
Empty-Shrine Kannushi has protection from the colors of permanents you control.
Creature — Dog (1/1)
First strike
, , Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn.
Creature — Human Scout (0/1)
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
When this creature dies, put its counters on target creature you control.
Artifact Creature — Human Soldier (1/1)
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays , where X is Esper Sentinel's power.
Creature — Human Soldier (1/1)
, : Creatures you control get +1/+1 until end of turn. This ability costs less to activate if you control a legendary creature.
Creature — Human Soldier (1/2)
Heroic — Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn.
Creature — Human Berserker (1/1)
: Firehoof Cavalry gets +2/+0 and gains trample until end of turn.
Creature — Fox (1/1)
Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox.
Cycling (, Discard this card: Draw a card.)
Creature — Human Cleric (1/1)
Protection from Goblins
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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