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Cards similar to Angelic Accord (400)

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Captured by the Consulate

Captured by the Consulate

Enchantment — Aura

Enchant creature you don't control
Enchanted creature can't attack.
Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.

4.1 /10
$0.11
Case of the Pilfered Proof

Case of the Pilfered Proof

Enchantment — Case

Whenever a Detective enters the battlefield under your control and whenever a Detective you control is turned face up, put a +1/+1 counter on it.
To solve — You control three or more Detectives. (If unsolved, solve at the beginning of your end step.)
Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with ", Sacrifice this artifact: Draw a card.")

3.5 /10
$0.02
Castle

Castle

Enchantment

Untapped creatures you control get +0/+2.

4.2 /10
$0.19
Caught in the Brights

Caught in the Brights

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block.
When a Vehicle you control attacks, exile enchanted creature.

3.8 /10
$0.03
Celestial Dawn

Celestial Dawn

Enchantment

Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

5.6 /10
$0.54
Cessation

Cessation

Enchantment — Aura

Enchant creature
Enchanted creature can't attack.
When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand.

3.7 /10
$0.17
Chains of Custody

Chains of Custody

Enchantment — Aura

Enchant creature you control
When Chains of Custody enters the battlefield, exile target nonland permanent an opponent controls until Chains of Custody leaves the battlefield.
Enchanted creature has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

8.2 /10
$0.20
Choking Restraints

Choking Restraints

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block.
, Sacrifice Choking Restraints: Exile enchanted creature.

2.8 /10
$0.06
Circle of Solace

Circle of Solace

Enchantment

As Circle of Solace enters the battlefield, choose a creature type.
: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.

1 /10
$0.27
Citizens Arrest

Citizen's Arrest

Enchantment

When Citizen's Arrest enters the battlefield, exile target creature or planeswalker an opponent controls until Citizen's Arrest leaves the battlefield.

5.1 /10
$0.01
Common Cause

Common Cause

Enchantment

Nonartifact creatures get +2/+2 as long as they all share a color.

0.8 /10
$0.27
Contemplation

Contemplation

Enchantment

Whenever you cast a spell, you gain 1 life.

3.6 /10
$0.25
Curse of Conformity

Curse of Conformity

Enchantment — Aura Curse

Enchant player
Nonlegendary creatures enchanted player controls have base power and toughness 3/3 and lose all creature types.

5.5 /10
$0.27
Dawn of a New Age

Dawn of a New Age

Enchantment

Dawn of a New Age enters the battlefield with a hope counter on it for each creature you control.
At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life.

8.6 /10
$2.23
Day of Destiny

Day of Destiny

Legendary Enchantment

Legendary creatures you control get +2/+2.

8.4 /10
$0.88
Debtors Pulpit

Debtor's Pulpit

Enchantment — Aura

Enchant land
Enchanted land has ": Tap target creature."

2.1 /10
$0.09
Dictate of Heliod

Dictate of Heliod

Enchantment

Flash
Creatures you control get +2/+2.

8.4 /10
$0.47
Distracting Geist  Clever Distraction

Distracting Geist // Clever Distraction

Creature — Spirit // Enchantment — Aura (2/1)

Whenever Distracting Geist attacks, tap target creature defending player controls.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

Clever Distraction

Enchant creature
Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls."
If Clever Distraction would be put into a graveyard from anywhere, exile it instead.

4.7 /10
$0.04
Diversionary Tactics

Diversionary Tactics

Enchantment

Tap two untapped creatures you control: Tap target creature.

3.9 /10
$0.22
Divine Presence

Divine Presence

Enchantment

If a source would deal 4 or more damage to a permanent or player, that source deals 3 damage to that permanent or player instead.

3.6 /10
$1.34
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