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Cards similar to Blazing Archon (400)

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Dromoka Captain

Dromoka Captain

Creature — Human Soldier (1/1)

First strike
Whenever Dromoka Captain attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

2.7 /10
$0.04
Duskborne Skymarcher

Duskborne Skymarcher

Creature — Vampire Cleric (1/1)

Flying
, : Target attacking Vampire gets +1/+1 until end of turn.

4.9 /10
$0.07
Duskdale Wurm

Duskdale Wurm

Creature — Wurm (7/7)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

4.2 /10
$0.04
Dust Elemental

Dust Elemental

Creature — Elemental (6/6)

Flash (You may cast this spell any time you could cast an instant.)
Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Dust Elemental enters the battlefield, return three creatures you control to their owner's hand.

4.2 /10
$0.43
Eddytrail Hawk

Eddytrail Hawk

Creature — Bird (1/2)

Flying
When Eddytrail Hawk enters the battlefield, you get (two energy counters).
Whenever Eddytrail Hawk attacks, you may pay . If you do, another target attacking creature gains flying until end of turn.

3.8 /10
$0.03
Eidolon of Rhetoric

Eidolon of Rhetoric

Enchantment Creature — Spirit (1/4)

Each player can't cast more than one spell each turn.

9.4 /10
$0.62
Eiganjo Exemplar

Eiganjo Exemplar

Enchantment Creature — Human Samurai (2/1)

Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.

6.8 /10
$0.02
Elbrus the Binding Blade  Withengar Unbound

Elbrus, the Binding Blade // Withengar Unbound

Legendary Artifact — Equipment // Legendary Creature — Demon (0/0)

Equipped creature gets +1/+0.
When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it.
Equip

Withengar Unbound

Flying, intimidate, trample (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound.

7.4 /10
$2.74
Elder Brain

Elder Brain

Creature — Horror (6/6)

Menace
Whenever Elder Brain attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.

9.3 /10
$0.25
Elder Spawn

Elder Spawn

Creature — Spawn (6/6)

At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you.
Elder Spawn can't be blocked by red creatures.

0.6 /10
~$15
Elite Archers

Elite Archers

Creature — Human Soldier Archer (3/3)

: Elite Archers deals 3 damage to target attacking or blocking creature.

3.8 /10
$0.44
Elite Javelineer

Elite Javelineer

Creature — Human Soldier (2/2)

Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.

0.1 /10
$0.11
Elite Scaleguard

Elite Scaleguard

Creature — Human Soldier (2/3)

When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.

8.1 /10
$0.10
Emergent Woodwurm

Emergent Woodwurm

Creature — Wurm (4/4)

Backup 3 (When this creature enters the battlefield, put three +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.)
Whenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

7.7 /10
$0.44
Enduring Angel  Angelic Enforcer

Enduring Angel // Angelic Enforcer

Creature — Angel // Creature — Angel (3/3)

Flying, double strike
You have hexproof.
If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game.

Angelic Enforcer

Flying
You have hexproof.
Angelic Enforcer's power and toughness are each equal to your life total.
Whenever Angelic Enforcer attacks, double your life total.

7.5 /10
$1.42
Estwald Shieldbasher

Estwald Shieldbasher

Creature — Human Soldier (4/2)

Whenever Estwald Shieldbasher attacks, you may pay . If you do, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

3 /10
$0.03
Ethereal Escort

Ethereal Escort

Creature — Spirit (3/3)

Lifelink
Whenever Ethereal Escort enters the battlefield or attacks, choose a card in your hand. It perpetually gains lifelink.

10 /10
--
Ethersworn Canonist

Ethersworn Canonist

Artifact Creature — Human Cleric (2/2)

Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.

9.4 /10
$6.10
Excruciator

Excruciator

Creature — Avatar (7/7)

Damage that would be dealt by Excruciator can't be prevented.

1.1 /10
$0.27
Expendable Troops

Expendable Troops

Creature — Human Soldier (2/1)

, Sacrifice Expendable Troops: It deals 2 damage to target attacking or blocking creature.

0.2 /10
$0.06
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