Artifact Creature — Vedalken Artificer (1/2)
Artifact spells you cast cost less to cast.
Creature — Faerie Rogue (2/1)
Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
: Each player draws a card.
Creature — Faerie Rogue (1/2)
Flash
Flying
Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.
Creature — Zubera Spirit (1/2)
When Floating-Dream Zubera dies, draw a card for each Zubera that died this turn.
Creature — Wall (0/2)
Defender, flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.
Creature — Elemental (4/1)
When Frost Walker becomes the target of a spell or ability, sacrifice it.
Creature — Turtle (1/1)
Giant Tortoise gets +0/+3 as long as it's untapped.
Creature — Illusion (2/1)
Flying
When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it.
Creature — Merfolk Rogue (0/3)
Gray Harbor Merfolk can't be blocked.
Gray Harbor Merfolk gets +2/+0 as long as you control a commander that's a creature or planeswalker.
Creature — Spirit (1/2)
Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn.
Creature — Human Wizard Ally (2/3)
When Halimar Tidecaller enters the battlefield, you may return target card with awaken from your graveyard to your hand.
Land creatures you control have flying.
Creature — Merfolk Soldier (0/3)
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
0/6
LEVEL 5+
6/6
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature — Shark (2/3)
Hammerhead Shark can't attack unless defending player controls an Island.
Creature — Homunculus Illusion (1/1)
Hazy Homunculus can't be blocked as long as defending player controls an untapped land.
Creature — Kraken Horror (7/8)
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
Creature — Phyrexian Wizard (1/3)
Whenever you cast a noncreature spell, put an oil counter on Ichor Synthesizer.
As long as Ichor Synthesizer has four or more oil counters on it, it gets +2/+0 and can't be blocked.
Creature — Human Wizard (1/3)
Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and can't be blocked this turn.
Creature — Merfolk Wizard (2/1)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent mills three cards.
Battle — Siege // Creature — Angel Knight (0/0)
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Xerex enters the battlefield, return up to one target creature to its owner's hand.
Vertex Paladin
Flying
Vertex Paladin's power and toughness are each equal to the number of creatures you control.
Creature — Human Rogue (1/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Invisible Stalker can't be blocked.
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